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Distilling RenderPipeline

A unity based rendering pipeline for learning with many rendering technologies( Because it is used for learning, it does not consider the performance consumption and can not be used for commercial use.)

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Version 1.0

This rendering pipeline is still in the early development stage. In the future, I will continue to add the rendering technologies I have learned to this rendering pipeline.

  • v1.0 Include:
    • Deferred Rendering Path
    • Get Deferred DepthNormal Texture
    • Get World Normal Texture
    • Get World Tangent Texture
    • Get World Position Texture
    • Get Shadow Mask Texture

Deferred Rendering Path

Get Deferred DepthNormal Texture

Get World Normal Texture

Get World Tangent Texture

Get World Position Texture

Get Shadow Mask Texture

Dependencies

  • Engine : Unity 2019.4.26f
  • URP Version : Universal RenderPipeline 7.6.0

Community

Technical exchange can visit me from this link :https://zhuanlan.zhihu.com/p/378388612.

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