Build | |
Coverage | Coveralls SonarQube |
Quality | |
Nugets | QuikGraph |
QuikGraph.Serialization | |
QuikGraph.Graphviz | |
QuikGraph.Data | |
QuikGraph.MSAGL | |
QuikGraph.Petri | |
License | MS-PL |
QuikGraph provides generic directed/undirected graph data structures and algorithms for .NET.
QuikGraph comes with algorithms such as depth first search, breath first search, A* search, shortest path, k-shortest path, maximum flow, minimum spanning tree, etc.
QuikGraph was originally created by Jonathan "Peli" de Halleux in 2003 and named QuickGraph.
It was then updated to become YC.QuickGraph.
This version of QuickGraph, renamed QuikGraph, is a fork of YC.QuickGraph, and I tried to clean the library to provide it as a clean NuGet packages using modern C# development (.NET Core).
The library has been cleaned and improved. It comes with a lot of fixes for issues of the original library. It also has a wide support of .NET targets to make it compatible with the most development environments.
Getting started with QuikGraph
- Works under Unity 3D
Supports Source Link (use dedicated symbol package)
To get it working you need to:
- Uncheck option "Enable Just My Code"
- Add the NuGet symbol server (https://symbols.nuget.org/download/symbols)
- Check option "Enable Source Link support"
- Clone this repository.
- Open QuikGraph.sln.
The library get rid of PEX that was previously used for unit tests and now uses NUnit3 (not published).
I would be very pleased to receive pull requests to further test, improve or add new features to the library.
QuikGraph is available on NuGet in several modules.
- QuikGraph (Core)
- QuikGraph.Serialization
- QuikGraph.Graphviz
- QuikGraph.Data
- QuikGraph.MSAGL
- QuikGraph.Petri
- Wiki
- Documentation
- External Information (The website was closed)
This project exists thanks to all the people who have contributed to the code base.