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Add widescreen crypt loadscreen
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AJenbo committed May 27, 2023
1 parent 5ca2217 commit 83a984d
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Showing 3 changed files with 2 additions and 0 deletions.
1 change: 1 addition & 0 deletions CMake/Assets.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -176,6 +176,7 @@ set(devilutionx_assets
levels/l2data/bonechat.dun
levels/towndata/automap.dun
levels/towndata/automap.amp
nlevels/cutl5w.clx
nlevels/l5data/cornerstone.dun
nlevels/l5data/uberroom.dun
ui_art/diablo.pal
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Binary file added Packaging/resources/assets/nlevels/cutl5w.clx
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1 change: 1 addition & 0 deletions Source/interfac.cpp
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Expand Up @@ -152,6 +152,7 @@ void LoadCutsceneBackground(interface_mode uMsg)
progress_id = 1;
break;
case CutLevel5:
ArtCutsceneWidescreen = LoadOptionalClx("nlevels\\cutl5w.clx");
celPath = "nlevels\\cutl5";
palPath = "nlevels\\cutl5.pal";
progress_id = 1;
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