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There should be a version specifically for Godot Engine, which now supports c# bindings. The new version should use Godot's asset system for Default Files, and it should have a properly configured Default Path.
The text was updated successfully, but these errors were encountered:
There should be a version specifically for Godot Engine, which now supports c# bindings. The new version should use Godot's asset system for Default Files, and it should have a properly configured Default Path.
The text was updated successfully, but these errors were encountered: