My name is Jiayin Cao. I’m currently working at NVIDIA as a senior devtech. Prior to joining NVIDIA, I used to work at Ready At Dawn, Naughty Dog, Ubisoft Singapore before. My primary interest covers the following areas,
- Real-time Rendering
- Offline Rendering
- GPGPU
- GPU architecture
- Mathematics
This place is my home for my spare time projects. Following are three open-source projects of mine that I worked on before,
- SORT, a physically based offline renderer.
- TSL, a programmable shading language for CPU ray tracers.
To those who wants to connect, for whatever reason, please contact me through the following media,