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Likely tracing light rays...
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Likely tracing light rays...

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Jentuuh/README.md

Welcome, I am Jente.

Particularly interested in inverse problems, light transport simulation and physically-based differentiable rendering
I like experimenting with storytelling and game design
I appreciate connections between science and art

You can also find me on

Jentuuh | Youtube Jentuuh | LinkedIn


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  1. scalable-coherent-path-tracing scalable-coherent-path-tracing Public

    Render engine implementation for my Master thesis subject: A Scalable and Coherent Approach to Monte Carlo Path Tracing.

    C

  2. reference-path-tracer-optix reference-path-tracer-optix Public

    Real-time diffuse path tracing implementation in OptiX to compare performance with the algorithm developed for my Master's thesis.

    C

  3. vulkan-animation-engine vulkan-animation-engine Public

    An animation engine made in Vulkan for my 'Computer Animation and Simulation' course.

    C++

  4. goterpreter goterpreter Public

    A basic interpreter for the Go programming language written in C++.

    C++

  5. image-processing-computed-tomography image-processing-computed-tomography Public

    A project for my Image Processing course. It involves image reconstruction from a sinogram by making use of the Fourier Slice Theorem or Filtered Backprojection.

    MATLAB

  6. AR-Multiplayer-Escape-Room AR-Multiplayer-Escape-Room Public

    An Android application made during a university project in Unity using Google's ARCore framework and Photon PUN 2.

    C# 2