Airdrop into an enemy stronghold, find and recover stolen intelligence and technology. Fight your way out!
Collect as much stolen intelligence and technology as you can and get to the extraction point before the helicopter leaves without you. Earn a higher agent ranking by collecting more items and complete the mission as fast as possible to earn a higher bonus.
Battle Spy can run and jump. Holding jump extends the jump height.
Battle Spy is a climber. They can grab walls and slide down them, jump climb up them or wall jump away from them.
Like all the best spies, Battle Spy has a gadget; a parachute that can stow and deploy itself.
Battle Spy has a killer flying kick, which can be used to dash, attack enemies or double jump.
Battle Spy can use all of these skills in combination.
Enemies can be stomped or kicked:
- Guards (no helmet) require 1 hit to kill.
- Soldiers (helmets) require 2 hits to kill.
Enemies have teleport technology and new recruits will teleport into the game to replace their fallen comrades.
Battle Spy should work with most game controllers.
I used these excellent tools to make the game.
- Code & Game Design: Martin Wimpress
A big "Thank you!" to everyone below who makes their art 🖌 music 🎶 or sounds 🔊 freely available for others to build on. Little Spy would have been shapes and silence had it not been for these fine people:
- Sprites
- Spy: DezrasDragons & GrafxKid
- Guard & Soldier Umz & GrafxKid
- Military items: AngryMeteor.com
- Helicopter: Hobo
- Backgrounds: Segel
- Tiles: RottingPixels
- Controller and Keyboard: xelu
- Sound: rubberduck
- Music:
- artisticdude
- Covert Operations - Even numbered levels
- Determination - Off numbered levels
- Kistol
- Game Over - Game Over
- Jonathan Shaw
- The Tread of War - Mission Accomplished
- artisticdude
- Fonts: