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Return Proper Box UV Texture Creation #2624

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waterdragon78 opened this issue Jan 5, 2025 · 2 comments
Open

Return Proper Box UV Texture Creation #2624

waterdragon78 opened this issue Jan 5, 2025 · 2 comments

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@waterdragon78
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Detailed description of your suggestion

When creating a texture from a per-face UV in newer updates (>4.10.4), it is no longer possible (or harder) to create a box UV that doesn't break the whole texture. I'm not sure what changed, but trying to create a texture with a box UV on any version greater completely breaks the model's texture. I found this with a model my friend was trying to convert for use in some sort of minecraft animation software, I think mine-imator. Screenshots will be attached.
How model behaves with newer versions:
Screenshot 2025-01-05 at 11 03 02 AM
How model behaves with older version*:
Screenshot 2025-01-05 at 11 03 39 AM
Screenshot 2025-01-05 at 11 04 14 AM
*Granted, minor fixes are needed, but they're easy to do and not impossible.

Original model I got sent:
Screenshot 2025-01-05 at 11 04 48 AM

@JannisX11
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Did you mean to submit this as a bug report? If so, please adds steps to reproduce, ideally with a model file attached where the issue occurs.

@waterdragon78
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I did not, as it was a functionality previously implemented. According to this screenshot, the generators were merged as an update, which leads me to believe it was intentionally removed. Although, if this is not the case, I could make a bug report. Good chance I could be wrong lol.
Screenshot 2025-01-05 at 10 40 40 PM

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