This program converts .BSP
files from Quake3 levels, and converts them to Call of Duty 4's .MAP
format. These files can be opened and edited using Call of Duty 4's level editor Radiant. This program also creates a .GDT
file which stores all of the materials used in the level, as well as any properties those materials may have. The .BAT
file generated by this program allows the user to compile the materials much faster than trying to do it manually. The purpose of this program is mainly to speed up the process of porting Quake3 levels to Call of Duty 4.
- Place Q3
.BSP
in thebsp
folder. - Run q3cod4bsp.exe.
- Move the generated files from the
out
folder to theCoD4 SDK
.
.MAP in "CoD4/map_source"
.GDT in "CoD4/source_data"
.BAT in "CoD4/bin"
The map textures and the default quake3 textures must be in:
CoD4/texture_assets/quake3
Note: If you would like to contribute to this repository, feel free to send a pull request, and I will review your code. Also feel free to post about any problems that may arise in the issues section of the repository.