Skip to content

This program converts .BSP files from Quake 3 levels to Call of Duty 4’s .MAP. format. The purpose of this program is mainly to speed up the process of porting Quake3 levels to Call of Duty 4.

License

Notifications You must be signed in to change notification settings

Iswenzz/Q3COD4BSP

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

19 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Q3COD4BSP

Checks CodeFactor CodeCov License

This program converts .BSP files from Quake3 levels, and converts them to Call of Duty 4's .MAP format. These files can be opened and edited using Call of Duty 4's level editor Radiant. This program also creates a .GDT file which stores all of the materials used in the level, as well as any properties those materials may have. The .BAT file generated by this program allows the user to compile the materials much faster than trying to do it manually. The purpose of this program is mainly to speed up the process of porting Quake3 levels to Call of Duty 4.

Instructions

  1. Place Q3 .BSP in the bsp folder.
  2. Run q3cod4bsp.exe.
  3. Move the generated files from the out folder to the CoD4 SDK.
.MAP in "CoD4/map_source"
.GDT in "CoD4/source_data"
.BAT in "CoD4/bin"

The map textures and the default quake3 textures must be in: CoD4/texture_assets/quake3

Pre-Requisites

  1. Python

Contributors:

Note: If you would like to contribute to this repository, feel free to send a pull request, and I will review your code. Also feel free to post about any problems that may arise in the issues section of the repository.

About

This program converts .BSP files from Quake 3 levels to Call of Duty 4’s .MAP. format. The purpose of this program is mainly to speed up the process of porting Quake3 levels to Call of Duty 4.

Topics

Resources

License

Stars

Watchers

Forks

Sponsor this project

 

Languages