Cross-platform 3D Game Library for C++.
A Lightweighted cross-platform Game Library.
This is low level game library written with C++ and supports full multi-threaded, 64-bits environments.
DKGL supports Khronos Vulkan, Apple Metal, Microsoft DirectX 12
You can use Python-script to improve productivity.
DK library has two layers of API level.
- C++ Metaprograms (Type Libraries, etc.)
- Data Collections (Array, Map, Tuples, etc.)
- Memory Management (SmartPointers, WeakRef, Pool Allocators, etc.)
- Thread and Synchronize objects (Mutex, Condition, Atomics, etc.)
- Thread Pool for Asynchronous Operations
- High Resolution Timer
- Run-Loop System
- Function Interface for Operations, Invocations, Functors
- Data and Buffer objects
- Rational for High-Precision Calculation
- Unicode String (UTF-8,16,32)
- File, Directory and Stream (including File-Mapping)
- Date Time class (ISO-8601 support)
- Endianness Byte Order Utilities
- Logging Interface
- Error Handler (with Stack-Tracer)
- XMLParser (DOM, SAX)
- Hash Library (SHA1, SHA2, etc.)
- Zip Archiver, Unarchiver
- Application Entry Point
- Collision Detection Utilities
- Convex Decomposition
- Physics Constraints
- Dynamics Simulator
- Node Based Scene Graph Management
- Curve Interpolation (Spline, B-Spline, Bezier, etc.)
- Data Marshalling
- Animation (able to Retargeting, Blending)
- Text Font (TTF, PS, etc.)
- 3D Audio
- Mathematics (Matrices, Vectors, Quaternion, etc.)
- Graphics / Compute Interface (Vulkan, Metal, DirectX12)
- Resource Management
- Material and Shader Management
- Window, Screen Management
- Voxel, Storage, Polygonizer Interfaces
Each framework designed for modular, cross-platform.
You can use any classes without any dependencies.
You are also able to use single project for multiple-platforms without
any modifictations that platform dependent.
You can use DK with other UI Tools also. (MFC, Cocoa, wxWidgets, etc.)
- Windows 10 or later. (DirectX12 or Vulkan Required)
- Mac OS X 10.11 or later. (Metal Required)
- iOS 9.0 or later. (Metal Required)
For other platforms including linux or android, You can implement DK interfaces to use DK library with other GUI OSes.
See interface header files in
DKFramework/Interface
.
You can see implementations for other OSes inDKFramework/Private
- Visual Studio 2019 for Windows
- Xcode7 for Mac, iOS
- C++17 compiler
- OpenAL-soft-1.15.1
- This is LGPL licensed, configured to build dynamic-library.
- Win32, Android only.
- Mac OS X, iOS use Apple's OpenAL framework.
- BulletPhysics-2.82
- FreeType-2.9
- bzip2-1.0.6
- jpeg-9
- libFLAC-1.2.1
- libogg-1.3.1
- libpng-1.5.10
- libvorbis-1.3.3
- libxml2-2.9.0
- lz4-r131
- zlib-1.2.7
- Zstd-1.3.8
- LZMA-19.00
Hongtae Kim, (tiff2766@gmail.com)