- wasd to move
- r to roll
- m to mute
- Goblin : 10
- Gargoyle : 5
- Dragon : 5
- mines : 5
- monsters are placed only diagonally to each other and no monster can hide in the villages or mountains
- no monsters are placed around the starting point or the end point
- damage is calculated as follows: 1st die is tens & 2nd die is units e.g. rolled 1 & 2 damage = 12
- if rolled double damage increase by 100 only player and boss monster can do it
- after battle roll dice again to gain hp
- increase hp
- village A : 200
- village B : 150
- village C : 100