v1.16.8
franko
tagged this
06 May 07:00
For the option when we use the SDL_Renderer we change: - the order of calls to SDL_DestroyTexture/Renderer. Reported by valgrind on linux as an error to destroy the renderer before the texture. - the SDL_Renderer and texture are created when the surface is initialized before the window is shown It seems that creating the SDL_Renderer and Texture between the moment the window was shown and the renderer present was introducing a flashing blank window because of the time taken to create the renderer/texture resources.