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cybercritic committed Sep 7, 2015
1 parent e575aa6 commit 0c417e5
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80 changes: 80 additions & 0 deletions City Generator/Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\scripts\Buildings.cs" />
<Compile Include="Assets\scripts\ControlRoads.cs" />
<Compile Include="Assets\scripts\MouseOrbit.cs" />
<Compile Include="Assets\scripts\RoadRenderer.cs" />
<Compile Include="Assets\scripts\Roads.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
80 changes: 80 additions & 0 deletions City Generator/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B1D3A3F1-8758-508D-D5A2-F324F041A3C8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<ItemGroup>
<Reference Include="System" />
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<Reference Include="System.Core" />
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<Compile Include="Assets\scripts\ControlRoads.cs" />
<Compile Include="Assets\scripts\MouseOrbit.cs" />
<Compile Include="Assets\scripts\RoadRenderer.cs" />
<Compile Include="Assets\scripts\Roads.cs" />
<None Include="Assets\fxaa\Shaders\Fxaa3.shader" />
<None Include="Assets\fxaa\Shaders\Fxaa3_9.cginc" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
9 changes: 9 additions & 0 deletions City Generator/Assets/UnityVS.meta

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9 changes: 9 additions & 0 deletions City Generator/Assets/UnityVS/Editor.meta

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8 changes: 8 additions & 0 deletions City Generator/Assets/city_generator.unity.meta

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9 changes: 9 additions & 0 deletions City Generator/Assets/fxaa.meta

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9 changes: 9 additions & 0 deletions City Generator/Assets/fxaa/Scripts.meta

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41 changes: 41 additions & 0 deletions City Generator/Assets/fxaa/Scripts/FXAA.cs
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using System;
using UnityEngine;

[ExecuteInEditMode]
[RequireComponent( typeof( Camera ) )]
[AddComponentMenu( "Image Effects/FXAA" )]
public class FXAA : FXAAPostEffectsBase
{
public Shader shader;
private Material mat;

void CreateMaterials ()
{
if ( mat == null )
mat = CheckShaderAndCreateMaterial( shader, mat );
}

void Start()
{
shader = Shader.Find( "Hidden/FXAA3" );
CreateMaterials();
CheckSupport( false );
}

public void OnRenderImage( RenderTexture source, RenderTexture destination )
{
CreateMaterials();

float rcpWidth = 1.0f / Screen.width;
float rcpHeight = 1.0f / Screen.height;

mat.SetVector( "_rcpFrame", new Vector4( rcpWidth, rcpHeight, 0, 0 ) );
mat.SetVector( "_rcpFrameOpt", new Vector4( rcpWidth * 2, rcpHeight * 2, rcpWidth * 0.5f, rcpHeight * 0.5f ) );

Graphics.Blit( source, destination, mat );
}
}



10 changes: 10 additions & 0 deletions City Generator/Assets/fxaa/Scripts/FXAA.cs.meta

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