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Re-add subtree for AMD_SDK in new location
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jstewart-amd committed Jun 1, 2016
2 parents 150d34f + 59d788c commit d6f1232
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26 changes: 26 additions & 0 deletions framework/d3d11/amd_sdk/.gitattributes
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36 changes: 36 additions & 0 deletions framework/d3d11/amd_sdk/.gitignore
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## Ignore Visual Studio temporary files, build results, etc.

# User-specific files
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19 changes: 19 additions & 0 deletions framework/d3d11/amd_sdk/LICENSE.txt
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Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
12 changes: 12 additions & 0 deletions framework/d3d11/amd_sdk/README.md
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# AMD SDK
<img src="media/amd_logo_black.png" width="512" height="123" />

The AMD SDK project contains utility code used by the samples that are part of the [GPUOpen Effects](https://github.com/GPUOpen-Effects/) repos.

### Prerequisites
* AMD Radeon&trade; GCN-based GPU (HD 7000 series or newer)
* 64-bit Windows&reg; 7 (SP1 with the [Platform Update](https://msdn.microsoft.com/en-us/library/windows/desktop/jj863687.aspx)), Windows&reg; 8.1, or Windows&reg; 10
* Visual Studio&reg; 2012, Visual Studio&reg; 2013, or Visual Studio&reg; 2015

### Getting Started
* Visual Studio projects for VS2012, VS2013, and VS2015 can be found in the `build` directory.
137 changes: 137 additions & 0 deletions framework/d3d11/amd_sdk/build/AMD_SDK_2010.vcxproj
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