RPGCore is a toolkit for producing games and mechanics in C#.
At it's core, this project features a behaviour system that's used to create modular items and buffs. The behaviour system is setup using a visual scripting tool, shown below.
The graph editor for the 'Fire Cape' item.
RPGCore is built around a modular behaviour system. One of the core uses for this system is modular items.
Below is an item called the 'Fire Cape'. It applies the Immolate buff to it's owner, which deals damage to nearby enemies.
This graph in the game is interpreted by the tooltip system, which renders the 'Fire Cape' tooltip as shown below.
The tooltip for the 'Fire Cape' item.
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