You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's very handy, though I found a small issue: if I render a sprite sheet, do some revisions and change the animation's length from 80 frames down to 60 or whatever, the extra frames will still remain in the tmp folder and they'll get used in the gif even if they're out of scope, creating unwanted results.
So the create gif function should only use the frames needed, as currently defined in the blend file.
The text was updated successfully, but these errors were encountered:
Also, in my tmp folder, the music player I was using was adding the album cover in there, which was included in the gif. Now I'm not using that default directory anymore, just as a note to others who bump into the same issue.
…convert on random files in tmp (mitigates issue FreezingMoon#6). Fix a crash caused by using popup incorrectly (Try to use operator's self.report if operator is available, otherwise use console).
I've started to make good use for this for my latest 3d deviations (more in the works), so big thanks again for making this ^^ http://dreadknight666.deviantart.com/gallery/697059/3D
It's very handy, though I found a small issue: if I render a sprite sheet, do some revisions and change the animation's length from 80 frames down to 60 or whatever, the extra frames will still remain in the tmp folder and they'll get used in the gif even if they're out of scope, creating unwanted results.
So the create gif function should only use the frames needed, as currently defined in the blend file.
The text was updated successfully, but these errors were encountered: