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glClientWaitSync.xhtml
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<div class="refentry"><a id="glClientWaitSync"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glClientWaitSync — block and wait for a sync object to become signaled</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">GLenum <strong class="fsfunc">glClientWaitSync</strong>(</code></td><td>GLsync <var class="pdparam">sync</var>, </td></tr><tr><td> </td><td>GLbitfield <var class="pdparam">flags</var>, </td></tr><tr><td> </td><td>GLuint64 <var class="pdparam">timeout</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>sync</code></em></span></dt><dd><p>
The sync object whose status to wait on.
</p></dd><dt><span class="term"><em class="parameter"><code>flags</code></em></span></dt><dd><p>
A bitfield controlling the command flushing behavior. <em class="parameter"><code>flags</code></em> may be <code class="constant">GL_SYNC_FLUSH_COMMANDS_BIT</code>.
</p></dd><dt><span class="term"><em class="parameter"><code>timeout</code></em></span></dt><dd><p>
The timeout, specified in nanoseconds, for which the implementation should wait for <em class="parameter"><code>sync</code></em> to become signaled.
</p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
<code class="function">glClientWaitSync</code> causes the client to block and wait for the sync object specified by <em class="parameter"><code>sync</code></em> to become signaled. If
<em class="parameter"><code>sync</code></em> is signaled when <code class="function">glClientWaitSync</code> is called, <code class="function">glClientWaitSync</code> returns immediately, otherwise
it will block and wait for up to <em class="parameter"><code>timeout</code></em> nanoseconds for <em class="parameter"><code>sync</code></em> to become signaled.
</p><p>
The return value is one of four status values:
</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>
<code class="constant">GL_ALREADY_SIGNALED</code> indicates that <em class="parameter"><code>sync</code></em> was signaled at the time that <code class="function">glClientWaitSync</code>
was called.
</p></li><li class="listitem"><p>
<code class="constant">GL_TIMEOUT_EXPIRED</code> indicates that at least <em class="parameter"><code>timeout</code></em> nanoseconds passed and <em class="parameter"><code>sync</code></em> did not
become signaled.
</p></li><li class="listitem"><p>
<code class="constant">GL_CONDITION_SATISFIED</code> indicates that <em class="parameter"><code>sync</code></em> was signaled before the timeout expired.
</p></li><li class="listitem"><p>
<code class="constant">GL_WAIT_FAILED</code> indicates that an error occurred. Additionally, an OpenGL error will be generated.
</p></li></ul></div><p>
</p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
<code class="function">glClientWaitSync</code> is available only if the GL version is 3.2 or greater.
</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>sync</code></em> is not the name of an existing sync object.
</p><p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>flags</code></em> contains any unsupported flag.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glFenceSync"><span class="citerefentry"><span class="refentrytitle">glFenceSync</span></span></a>,
<a class="citerefentry" href="glIsSync"><span class="citerefentry"><span class="refentrytitle">glIsSync</span></span></a>
<a class="citerefentry" href="glWaitSync"><span class="citerefentry"><span class="refentrytitle">glWaitSync</span></span></a>
</p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p></div></div></div>