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<div class="refentry" lang="en" xml:lang="en"><a id="glBegin"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBegin — delimit the vertices of a primitive or a group of like primitives</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glBegin</b>(</code></td><td>GLenum </td><td><var class="pdparam">mode</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
Specifies the primitive or primitives that will be created from vertices
presented between <code class="function">glBegin</code> and the subsequent <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
Ten symbolic constants are accepted:
<code class="constant">GL_POINTS</code>,
<code class="constant">GL_LINES</code>,
<code class="constant">GL_LINE_STRIP</code>,
<code class="constant">GL_LINE_LOOP</code>,
<code class="constant">GL_TRIANGLES</code>,
<code class="constant">GL_TRIANGLE_STRIP</code>,
<code class="constant">GL_TRIANGLE_FAN</code>,
<code class="constant">GL_QUADS</code>,
<code class="constant">GL_QUAD_STRIP</code>, and
<code class="constant">GL_POLYGON</code>.
</p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glEnd</b>(</code></td><td> </td><td><var class="pdparam">void</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
<code class="function">glBegin</code> and <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> delimit the vertices that define a primitive or
a group of like primitives.
<code class="function">glBegin</code> accepts a single argument that specifies in which of ten ways the
vertices are interpreted.
Taking
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>
as an integer count starting at one,
and
<math overflow="scroll"><mi mathvariant="italic">N</mi></math>
as the total number of vertices specified,
the interpretations are as follows:
</p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_POINTS</code></span></dt><dd><p>
Treats each vertex as a single point.
Vertex
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>
defines point
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll"><mi mathvariant="italic">N</mi></math>
points are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_LINES</code></span></dt><dd><p>
Treats each pair of vertices as an independent line segment.
Vertices
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>
and
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
</mrow>
</math>
define line
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mfrac>
<mi mathvariant="italic">N</mi>
<mn>2</mn>
</mfrac>
</math>
lines are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_LINE_STRIP</code></span></dt><dd><p>
Draws a connected group of line segments from the first vertex
to the last.
Vertices
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>
and
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>
define line
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">N</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>
lines are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_LINE_LOOP</code></span></dt><dd><p>
Draws a connected group of line segments from the first vertex
to the last,
then back to the first.
Vertices
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>
and
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>
define line
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
The last line, however, is defined by vertices
<math overflow="scroll"><mi mathvariant="italic">N</mi></math>
and
<math overflow="scroll">
<mn>1</mn>
</math>.
<math overflow="scroll"><mi mathvariant="italic">N</mi></math>
lines are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_TRIANGLES</code></span></dt><dd><p>
Treats each triplet of vertices as an independent triangle.
Vertices
<math overflow="scroll">
<mrow>
<mn>3</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>2</mn>
</mrow>
</math>,
<math overflow="scroll">
<mrow>
<mn>3</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>,
and
<math overflow="scroll">
<mrow>
<mn>3</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
</mrow>
</math>
define triangle
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mfrac>
<mi mathvariant="italic">N</mi>
<mn>3</mn>
</mfrac>
</math>
triangles are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_TRIANGLE_STRIP</code></span></dt><dd><p>
Draws a connected group of triangles. One triangle is defined for each
vertex presented after the first two vertices. For odd
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>,
vertices
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>,
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>,
and
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>2</mn>
</mrow>
</math>
define triangle
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
For even
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>,
vertices
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>,
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>,
and
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>2</mn>
</mrow>
</math>
define triangle
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">N</mi>
<mo>-</mo>
<mn>2</mn>
</mrow>
</math>
triangles are
drawn.
</p></dd><dt><span class="term"><code class="constant">GL_TRIANGLE_FAN</code></span></dt><dd><p>
Draws a connected group of triangles.
One triangle is defined for each vertex presented after the first two vertices.
Vertices
<math overflow="scroll">
<mn>1</mn>
</math>,
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>,
and
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>2</mn>
</mrow>
</math>
define triangle
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mrow>
<mi mathvariant="italic">N</mi>
<mo>-</mo>
<mn>2</mn>
</mrow>
</math>
triangles are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_QUADS</code></span></dt><dd><p>
Treats each group of four vertices as an independent quadrilateral.
Vertices
<math overflow="scroll">
<mrow>
<mn>4</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>3</mn>
</mrow>
</math>,
<math overflow="scroll">
<mrow>
<mn>4</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>2</mn>
</mrow>
</math>,
<math overflow="scroll">
<mrow>
<mn>4</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>,
and
<math overflow="scroll">
<mrow>
<mn>4</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
</mrow>
</math>
define quadrilateral
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mfrac>
<mi mathvariant="italic">N</mi>
<mn>4</mn>
</mfrac>
</math>
quadrilaterals are drawn.
</p></dd><dt><span class="term"><code class="constant">GL_QUAD_STRIP</code></span></dt><dd><p>
Draws a connected group of quadrilaterals.
One quadrilateral is defined for each pair of vertices presented
after the first pair.
Vertices
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>,
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
</mrow>
</math>,
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>2</mn>
</mrow>
</math>,
and
<math overflow="scroll">
<mrow>
<mn>2</mn>
<mo></mo>
<mi mathvariant="italic">n</mi>
<mo>+</mo>
<mn>1</mn>
</mrow>
</math>
define quadrilateral
<math overflow="scroll"><mi mathvariant="italic">n</mi></math>.
<math overflow="scroll">
<mrow>
<mfrac>
<mi mathvariant="italic">N</mi>
<mn>2</mn>
</mfrac>
<mo>-</mo>
<mn>1</mn>
</mrow>
</math>
quadrilaterals are drawn.
Note that the order in which vertices are used to construct a quadrilateral
from strip data is different from that used with independent data.
</p></dd><dt><span class="term"><code class="constant">GL_POLYGON</code></span></dt><dd><p>
Draws a single,
convex polygon.
Vertices
<math overflow="scroll">
<mn>1</mn>
</math>
through
<math overflow="scroll"><mi mathvariant="italic">N</mi></math>
define this polygon.
</p></dd></dl></div><p>
Only a subset of GL commands can be used between <code class="function">glBegin</code> and <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
The commands are
<a class="citerefentry" href="glVertex"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>,
<a class="citerefentry" href="glColor"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
<a class="citerefentry" href="glSecondaryColor"><span class="citerefentry"><span class="refentrytitle">glSecondaryColor</span></span></a>,
<a class="citerefentry" href="glIndex"><span class="citerefentry"><span class="refentrytitle">glIndex</span></span></a>,
<a class="citerefentry" href="glNormal"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>,
<a class="citerefentry" href="glFogCoord"><span class="citerefentry"><span class="refentrytitle">glFogCoord</span></span></a>,
<a class="citerefentry" href="glTexCoord"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
<a class="citerefentry" href="glMultiTexCoord"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>,
<a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glEvalCoord"><span class="citerefentry"><span class="refentrytitle">glEvalCoord</span></span></a>,
<a class="citerefentry" href="glEvalPoint"><span class="citerefentry"><span class="refentrytitle">glEvalPoint</span></span></a>,
<a class="citerefentry" href="glArrayElement"><span class="citerefentry"><span class="refentrytitle">glArrayElement</span></span></a>,
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>, and
<a class="citerefentry" href="glEdgeFlag"><span class="citerefentry"><span class="refentrytitle">glEdgeFlag</span></span></a>.
Also,
it is acceptable to use
<a class="citerefentry" href="glCallList"><span class="citerefentry"><span class="refentrytitle">glCallList</span></span></a> or
<a class="citerefentry" href="glCallLists"><span class="citerefentry"><span class="refentrytitle">glCallLists</span></span></a> to execute
display lists that include only the preceding commands.
If any other GL command is executed between <code class="function">glBegin</code> and <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>,
the error flag is set and the command is ignored.
</p><p>
Regardless of the value chosen for <em class="parameter"><code>mode</code></em>,
there is no limit to the number of vertices that can be defined
between <code class="function">glBegin</code> and <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
Lines,
triangles,
quadrilaterals,
and polygons that are incompletely specified are not drawn.
Incomplete specification results when either too few vertices are
provided to specify even a single primitive or when an incorrect multiple
of vertices is specified. The incomplete primitive is ignored; the rest are drawn.
</p><p>
The minimum specification of vertices
for each primitive is as follows:
1 for a point,
2 for a line,
3 for a triangle,
4 for a quadrilateral,
and 3 for a polygon.
Modes that require a certain multiple of vertices are
<code class="constant">GL_LINES</code> (2),
<code class="constant">GL_TRIANGLES</code> (3),
<code class="constant">GL_QUADS</code> (4),
and <code class="constant">GL_QUAD_STRIP</code> (2).
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is set to an unaccepted value.
</p><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glBegin</code> is executed between a
<code class="function">glBegin</code>
and the corresponding execution of <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
</p><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> is executed without being
preceded by a <code class="function">glBegin</code>.
</p><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if a command other than
<a class="citerefentry" href="glVertex"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>,
<a class="citerefentry" href="glColor"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
<a class="citerefentry" href="glSecondaryColor"><span class="citerefentry"><span class="refentrytitle">glSecondaryColor</span></span></a>,
<a class="citerefentry" href="glIndex"><span class="citerefentry"><span class="refentrytitle">glIndex</span></span></a>,
<a class="citerefentry" href="glNormal"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>,
<a class="citerefentry" href="glFogCoord"><span class="citerefentry"><span class="refentrytitle">glFogCoord</span></span></a>,
<a class="citerefentry" href="glTexCoord"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
<a class="citerefentry" href="glMultiTexCoord"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>,
<a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glEvalCoord"><span class="citerefentry"><span class="refentrytitle">glEvalCoord</span></span></a>,
<a class="citerefentry" href="glEvalPoint"><span class="citerefentry"><span class="refentrytitle">glEvalPoint</span></span></a>,
<a class="citerefentry" href="glArrayElement"><span class="citerefentry"><span class="refentrytitle">glArrayElement</span></span></a>,
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>,
<a class="citerefentry" href="glEdgeFlag"><span class="citerefentry"><span class="refentrytitle">glEdgeFlag</span></span></a>,
<a class="citerefentry" href="glCallList"><span class="citerefentry"><span class="refentrytitle">glCallList</span></span></a>, or
<a class="citerefentry" href="glCallLists"><span class="citerefentry"><span class="refentrytitle">glCallLists</span></span></a> is executed between
the execution of <code class="function">glBegin</code> and the corresponding
execution <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
</p><p>
Execution of
<a class="citerefentry" href="glEnableClientState"><span class="citerefentry"><span class="refentrytitle">glEnableClientState</span></span></a>,
<a class="citerefentry" href="glDisableClientState"><span class="citerefentry"><span class="refentrytitle">glDisableClientState</span></span></a>,
<a class="citerefentry" href="glEdgeFlagPointer"><span class="citerefentry"><span class="refentrytitle">glEdgeFlagPointer</span></span></a>,
<a class="citerefentry" href="glFogCoordPointer"><span class="citerefentry"><span class="refentrytitle">glFogCoordPointer</span></span></a>,
<a class="citerefentry" href="glTexCoordPointer"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>,
<a class="citerefentry" href="glColorPointer"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
<a class="citerefentry" href="glSecondaryColorPointer"><span class="citerefentry"><span class="refentrytitle">glSecondaryColorPointer</span></span></a>,
<a class="citerefentry" href="glIndexPointer"><span class="citerefentry"><span class="refentrytitle">glIndexPointer</span></span></a>,
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
<a class="citerefentry" href="glVertexPointer"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>,
<a class="citerefentry" href="glInterleavedArrays"><span class="citerefentry"><span class="refentrytitle">glInterleavedArrays</span></span></a>, or
<a class="citerefentry" href="glPixelStore"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a> is not allowed after a call to <code class="function">glBegin</code> and before
the corresponding call to <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>,
but an error may or may not be generated.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glArrayElement"><span class="citerefentry"><span class="refentrytitle">glArrayElement</span></span></a>,
<a class="citerefentry" href="glCallList"><span class="citerefentry"><span class="refentrytitle">glCallList</span></span></a>,
<a class="citerefentry" href="glCallLists"><span class="citerefentry"><span class="refentrytitle">glCallLists</span></span></a>,
<a class="citerefentry" href="glColor"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
<a class="citerefentry" href="glEdgeFlag"><span class="citerefentry"><span class="refentrytitle">glEdgeFlag</span></span></a>,
<a class="citerefentry" href="glEvalCoord"><span class="citerefentry"><span class="refentrytitle">glEvalCoord</span></span></a>,
<a class="citerefentry" href="glEvalPoint"><span class="citerefentry"><span class="refentrytitle">glEvalPoint</span></span></a>,
<a class="citerefentry" href="glFogCoord"><span class="citerefentry"><span class="refentrytitle">glFogCoord</span></span></a>,
<a class="citerefentry" href="glIndex"><span class="citerefentry"><span class="refentrytitle">glIndex</span></span></a>,
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>,
<a class="citerefentry" href="glMultiTexCoord"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>,
<a class="citerefentry" href="glNormal"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>,
<a class="citerefentry" href="glSecondaryColor"><span class="citerefentry"><span class="refentrytitle">glSecondaryColor</span></span></a>,
<a class="citerefentry" href="glTexCoord"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
<a class="citerefentry" href="glVertex"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>,
<a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>
</p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div></div>