Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ACE3 Basic Medical and Earplug Integration #830

Open
morgoth0 opened this issue Aug 22, 2017 · 3 comments
Open

ACE3 Basic Medical and Earplug Integration #830

morgoth0 opened this issue Aug 22, 2017 · 3 comments

Comments

@morgoth0
Copy link
Contributor

morgoth0 commented Aug 22, 2017

Just basically a placeholder because it's apparently already being worked on. Requesting ACE3 Basic Medical and Earplug persistence through restart if the mod is loaded.

All other features of ACE3 work like a dream so do not explicitly need support within the mod itself, though infiSTAR needs some fixes regarding the scroll wheel on Advanced Throwing and deploying a Tactical Ladder.

Cheers,
Grahame

@vbawol
Copy link
Member

vbawol commented Sep 4, 2017

This could be added, the only issue is that I know nothing about how ACE3 medical system works. We are open to supporting it, just need to know exactly what data needs persisted.

@morgoth0
Copy link
Contributor Author

morgoth0 commented Sep 4, 2017

I'll get the code to you asap since I realise that you are close to 1.0 release!

@vbawol vbawol added this to the 1.1 milestone Oct 3, 2017
@KRDucky
Copy link

KRDucky commented Oct 11, 2017

Would love to know what I have to do to get ACE3 in general working in Experimental. I modded ACE3 to remove the medical and advanced fatigue modules. Currently cant spawn into the server. keep seeing bis_fnc_exec type errors in RPT

@vbawol vbawol modified the milestones: 1.1, 1.3 Jun 16, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants