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OpenGL isn't required to use DRM rendernodes. The following patches uses it for 2d resources for ex. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20190524130946.31736-5-marcandre.lureau@redhat.com [ kraxel s/LINUX/POSIX/ (fixes openbsd build failure) ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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