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Add input.go
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hajimehoshi committed Feb 1, 2015
1 parent b2c3a5b commit 5f9eea5
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Showing 2 changed files with 66 additions and 47 deletions.
47 changes: 0 additions & 47 deletions gamecontext.go
Original file line number Diff line number Diff line change
Expand Up @@ -32,53 +32,6 @@ func init() {
audio.Init()
}

// IsKeyPressed returns a boolean indicating whether key is pressed.
func IsKeyPressed(key Key) bool {
return ui.IsKeyPressed(ui.Key(key))
}

// CursorPosition returns a position of a mouse cursor.
func CursorPosition() (x, y int) {
return ui.CursorPosition()
}

// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed.
func IsMouseButtonPressed(mouseButton MouseButton) bool {
return ui.IsMouseButtonPressed(ui.MouseButton(mouseButton))
}

// GamepadAxisNum returns the number of axes of the gamepad.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadAxisNum(id int) int {
return ui.GamepadAxisNum(id)
}

// GamepadAxis returns the float value [-1.0 - 1.0] of the axis.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadAxis(id int, axis int) float64 {
return ui.GamepadAxis(id, axis)
}

// GamepadButtonNum returns the number of the buttons of the gamepad.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadButtonNum(id int) int {
return ui.GamepadButtonNum(id)
}

// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
return ui.IsGamepadButtonPressed(id, ui.GamepadButton(button))
}

// NewImage returns an empty image.
//
// NewImage generates a new texture and a new framebuffer.
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66 changes: 66 additions & 0 deletions input.go
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@@ -0,0 +1,66 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package ebiten

import (
"github.com/hajimehoshi/ebiten/internal/ui"
)

// IsKeyPressed returns a boolean indicating whether key is pressed.
func IsKeyPressed(key Key) bool {
return ui.IsKeyPressed(ui.Key(key))
}

// CursorPosition returns a position of a mouse cursor.
func CursorPosition() (x, y int) {
return ui.CursorPosition()
}

// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed.
func IsMouseButtonPressed(mouseButton MouseButton) bool {
return ui.IsMouseButtonPressed(ui.MouseButton(mouseButton))
}

// GamepadAxisNum returns the number of axes of the gamepad.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadAxisNum(id int) int {
return ui.GamepadAxisNum(id)
}

// GamepadAxis returns the float value [-1.0 - 1.0] of the axis.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadAxis(id int, axis int) float64 {
return ui.GamepadAxis(id, axis)
}

// GamepadButtonNum returns the number of the buttons of the gamepad.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func GamepadButtonNum(id int) int {
return ui.GamepadButtonNum(id)
}

// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not.
//
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
// To use this API, browsers might require rebooting the browser.
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
return ui.IsGamepadButtonPressed(id, ui.GamepadButton(button))
}

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