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// Copyright 2015 Hajime Hoshi | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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package ebiten | ||
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import ( | ||
"github.com/hajimehoshi/ebiten/internal/ui" | ||
) | ||
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// IsKeyPressed returns a boolean indicating whether key is pressed. | ||
func IsKeyPressed(key Key) bool { | ||
return ui.IsKeyPressed(ui.Key(key)) | ||
} | ||
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// CursorPosition returns a position of a mouse cursor. | ||
func CursorPosition() (x, y int) { | ||
return ui.CursorPosition() | ||
} | ||
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// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed. | ||
func IsMouseButtonPressed(mouseButton MouseButton) bool { | ||
return ui.IsMouseButtonPressed(ui.MouseButton(mouseButton)) | ||
} | ||
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// GamepadAxisNum returns the number of axes of the gamepad. | ||
// | ||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox. | ||
// To use this API, browsers might require rebooting the browser. | ||
func GamepadAxisNum(id int) int { | ||
return ui.GamepadAxisNum(id) | ||
} | ||
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// GamepadAxis returns the float value [-1.0 - 1.0] of the axis. | ||
// | ||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox. | ||
// To use this API, browsers might require rebooting the browser. | ||
func GamepadAxis(id int, axis int) float64 { | ||
return ui.GamepadAxis(id, axis) | ||
} | ||
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// GamepadButtonNum returns the number of the buttons of the gamepad. | ||
// | ||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox. | ||
// To use this API, browsers might require rebooting the browser. | ||
func GamepadButtonNum(id int) int { | ||
return ui.GamepadButtonNum(id) | ||
} | ||
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// IsGamepadButtonPressed returns the boolean indicating the buttons is pressed or not. | ||
// | ||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox. | ||
// To use this API, browsers might require rebooting the browser. | ||
func IsGamepadButtonPressed(id int, button GamepadButton) bool { | ||
return ui.IsGamepadButtonPressed(id, ui.GamepadButton(button)) | ||
} |