Animal Generation Simulator
This program simulates an x amount of generations of an animal, according to that animal's breeding mechanics.
The number of organisms per generation is counted, producing a number pattern.
Examples of these number patterns are Fibonacci sequence for bees and powers of 2 for humans.
I got the idea for this progam, while reading "The Maths Book - Big Ideas Simply Explained".
Current bugs: (None known)
To do: Mutilple ancestry "trees"* Time interval*
*(Possibly new IManager classes)