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Native Render Pass, Android: investigate resolving MSAA directly into the framebufferΒ #188

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@Delt06

Description

https://issuetracker.unity3d.com/issues/android-vulkan-msaa-gets-resolved-into-a-wrong-swap-chain-buffer-when-using-cameratarget-as-resolvetarget

There are artifacts after orientation change.

  • Workaround: Acquire swapchain image last as possible (effectively introduces another intermediate texture)

Test:

  • Orientation change
  • Correct resolve considering Vulkan pre-transform

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    BlockedCannot be done until an external factor is resolvedNative Render PassRelated to Vulkan/Metal native render passPerformanceResearchConduct a research about a potentially useful piece of functionality

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