A mono-repo and git sub-modules for all tools relating to Pitfall: The Lost Expedition (and The Big Adventure)
Download: https://dolphin-emu.org/download/ (anything 5.0-14514 or above is fine)
Free Look: https://wiki.dolphin-emu.org/index.php?title=Free_Look
Watch and modify useful memory regions. Basically practice tools.
Dolphin Memory Engine (DME): https://github.com/aldelaro5/Dolphin-memory-engine/releases
Tables: /Dolphin Memory Watches (DMW)
Various graphical modifications and post-processing effects using Dolphin's Graphics Mods
Read more about Dolphin Custom Texure Projects.
- PC to Dolphin Texture Pack generator
- Dynamic Input Pack (display non-GameCube/Wii controller buttons)
An entrance randomizer prototype using python scripting with Dolphin. See /Dolphin scripts for all the details.
Unarchive and re-archive .arc
gamefiles.
Repository: https://github.com/UltiNaruto/PitfallARCTool
A tool to convert unarchived Pitfall TXFL/LFXT format textures from any console or version into different usable formats.
Releases: https://github.com/Helco/Pitfall/releases
Dumps GameCube and Wii textures to a format and name compatible with Dolphin texture hash.
Repository: https://github.com/Venomalia/DolphinTextureExtraction-tool#readme
A memory-based LiveSplit AutoSplitter for the PC version. Automatically installed with LiveSplit.
Read more: https://github.com/Avasam/Avasam.AutoSplitters/tree/main/Pitfall%20The%20Lost%20Expedition
You can simply install pre-commit (pip install pre-commit
) and run it (pre-commit run
) to lint, type-check, and automatically format all files.
Autofixable issues will automatically be resolved when creating a pull-request.
To automatically format on save using the Visual Studio Code editor, make sure to install all recommended extensions in .vscode/extensions.json. You should also install dprint and our python dev dependencies (pip install -r ".\Dolphin scripts\requirements-dev.txt"
)