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integ_test.go
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integ_test.go
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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package raft
import (
"bytes"
"fmt"
"os"
"sync/atomic"
"testing"
"time"
"github.com/hashicorp/go-hclog"
"github.com/stretchr/testify/require"
)
// CheckInteg will skip a test if integration testing is not enabled.
func CheckInteg(t *testing.T) {
if !IsInteg() {
t.SkipNow()
}
}
// IsInteg returns a boolean telling you if we're in integ testing mode.
func IsInteg() bool {
return os.Getenv("INTEG_TESTS") != ""
}
type RaftEnv struct {
dir string
conf *Config
fsm *MockFSM
store *InmemStore
snapshot *FileSnapshotStore
trans *NetworkTransport
raft *Raft
logger hclog.Logger
}
// Release shuts down and cleans up any stored data, its not restartable after this
func (r *RaftEnv) Release() {
r.Shutdown()
os.RemoveAll(r.dir)
}
// Shutdown shuts down raft & transport, but keeps track of its data, its restartable
// after a Shutdown() by calling Start()
func (r *RaftEnv) Shutdown() {
r.logger.Warn(fmt.Sprintf("Shutdown node at %v", r.raft.localAddr))
f := r.raft.Shutdown()
if err := f.Error(); err != nil {
panic(err)
}
r.trans.Close()
}
// Restart will start a raft node that was previously Shutdown()
func (r *RaftEnv) Restart(t *testing.T) {
trans, err := NewTCPTransport(string(r.raft.localAddr), nil, 2, time.Second, nil)
if err != nil {
t.Fatalf("err: %v", err)
}
r.trans = trans
r.logger.Info("starting node", "addr", trans.LocalAddr())
raft, err := NewRaft(r.conf, r.fsm, r.store, r.store, r.snapshot, r.trans)
if err != nil {
t.Fatalf("err: %v", err)
}
r.raft = raft
}
func MakeRaft(t *testing.T, conf *Config, bootstrap bool) *RaftEnv {
// Set the config
if conf == nil {
conf = inmemConfig(t)
}
dir, err := os.MkdirTemp("", "raft")
if err != nil {
t.Fatalf("err: %v ", err)
}
stable := NewInmemStore()
snap, err := NewFileSnapshotStore(dir, 3, nil)
if err != nil {
t.Fatalf("err: %v", err)
}
env := &RaftEnv{
conf: conf,
dir: dir,
store: stable,
snapshot: snap,
fsm: &MockFSM{},
}
trans, err := NewTCPTransport("localhost:0", nil, 2, time.Second, nil)
if err != nil {
t.Fatalf("err: %v", err)
}
env.logger = hclog.New(&hclog.LoggerOptions{
Name: string(trans.LocalAddr()) + " :",
})
env.trans = trans
if bootstrap {
var configuration Configuration
configuration.Servers = append(configuration.Servers, Server{
Suffrage: Voter,
ID: conf.LocalID,
Address: trans.LocalAddr(),
})
err = BootstrapCluster(conf, stable, stable, snap, trans, configuration)
if err != nil {
t.Fatalf("err: %v", err)
}
}
env.logger.Info("starting node", "addr", trans.LocalAddr())
conf.Logger = env.logger
raft, err := NewRaft(conf, env.fsm, stable, stable, snap, trans)
if err != nil {
t.Fatalf("err: %v", err)
}
env.raft = raft
return env
}
func WaitFor(env *RaftEnv, state RaftState) error {
limit := time.Now().Add(200 * time.Millisecond)
for env.raft.State() != state {
if time.Now().Before(limit) {
time.Sleep(10 * time.Millisecond)
} else {
return fmt.Errorf("failed to transition to state %v", state)
}
}
return nil
}
func WaitForAny(state RaftState, envs []*RaftEnv) (*RaftEnv, error) {
limit := time.Now().Add(200 * time.Millisecond)
CHECK:
for _, env := range envs {
if env.raft.State() == state {
return env, nil
}
}
if time.Now().Before(limit) {
goto WAIT
}
return nil, fmt.Errorf("failed to find node in %v state", state)
WAIT:
time.Sleep(10 * time.Millisecond)
goto CHECK
}
func WaitFuture(f Future, t *testing.T) error {
timer := time.AfterFunc(1000*time.Millisecond, func() {
panic(fmt.Errorf("timeout waiting for future %v", f))
})
defer timer.Stop()
return f.Error()
}
func NoErr(err error, t *testing.T) {
t.Helper()
if err != nil {
t.Fatalf("err: %v", err)
}
}
func CheckConsistent(envs []*RaftEnv, t *testing.T) {
limit := time.Now().Add(400 * time.Millisecond)
first := envs[0]
first.fsm.Lock()
defer first.fsm.Unlock()
var err error
CHECK:
l1 := len(first.fsm.logs)
for i := 1; i < len(envs); i++ {
env := envs[i]
env.fsm.Lock()
l2 := len(env.fsm.logs)
if l1 != l2 {
err = fmt.Errorf("log length mismatch %d %d", l1, l2)
env.fsm.Unlock()
goto ERR
}
for idx, log := range first.fsm.logs {
other := env.fsm.logs[idx]
if bytes.Compare(log, other) != 0 {
err = fmt.Errorf("log entry %d mismatch between %s/%s : '%s' / '%s'", idx, first.raft.localAddr, env.raft.localAddr, log, other)
env.fsm.Unlock()
goto ERR
}
}
env.fsm.Unlock()
}
return
ERR:
if time.Now().After(limit) {
t.Fatalf("%v", err)
}
first.fsm.Unlock()
time.Sleep(20 * time.Millisecond)
first.fsm.Lock()
goto CHECK
}
// return a log entry that's at least sz long that has the prefix 'test i '
func logBytes(i, sz int) []byte {
var logBuffer bytes.Buffer
fmt.Fprintf(&logBuffer, "test %d ", i)
for logBuffer.Len() < sz {
logBuffer.WriteByte('x')
}
return logBuffer.Bytes()
}
// Tests Raft by creating a cluster, growing it to 5 nodes while
// causing various stressful conditions
func TestRaft_Integ(t *testing.T) {
CheckInteg(t)
conf := DefaultConfig()
conf.LocalID = ServerID("first")
conf.HeartbeatTimeout = 50 * time.Millisecond
conf.ElectionTimeout = 50 * time.Millisecond
conf.LeaderLeaseTimeout = 50 * time.Millisecond
conf.CommitTimeout = 5 * time.Millisecond
conf.SnapshotThreshold = 100
conf.TrailingLogs = 10
// Create a single node
env1 := MakeRaft(t, conf, true)
NoErr(WaitFor(env1, Leader), t)
totalApplied := 0
applyAndWait := func(leader *RaftEnv, n, sz int) {
// Do some commits
var futures []ApplyFuture
for i := 0; i < n; i++ {
futures = append(futures, leader.raft.Apply(logBytes(i, sz), 0))
}
for _, f := range futures {
NoErr(WaitFuture(f, t), t)
leader.logger.Debug("applied", "index", f.Index(), "size", sz)
}
totalApplied += n
}
// Do some commits
applyAndWait(env1, 100, 10)
// Do a snapshot
NoErr(WaitFuture(env1.raft.Snapshot(), t), t)
// Join a few nodes!
var envs []*RaftEnv
for i := 0; i < 4; i++ {
conf.LocalID = ServerID(fmt.Sprintf("next-batch-%d", i))
env := MakeRaft(t, conf, false)
addr := env.trans.LocalAddr()
NoErr(WaitFuture(env1.raft.AddVoter(conf.LocalID, addr, 0, 0), t), t)
envs = append(envs, env)
}
// Wait for a leader
leader, err := WaitForAny(Leader, append([]*RaftEnv{env1}, envs...))
NoErr(err, t)
// Do some more commits
applyAndWait(leader, 100, 10)
// Snapshot the leader
NoErr(WaitFuture(leader.raft.Snapshot(), t), t)
CheckConsistent(append([]*RaftEnv{env1}, envs...), t)
// shutdown a follower
disconnected := envs[len(envs)-1]
disconnected.Shutdown()
// Do some more commits [make sure the resulting snapshot will be a reasonable size]
applyAndWait(leader, 100, 10000)
// snapshot the leader [leaders log should be compacted past the disconnected follower log now]
NoErr(WaitFuture(leader.raft.Snapshot(), t), t)
// Unfortunately we need to wait for the leader to start backing off RPCs to the down follower
// such that when the follower comes back up it'll run an election before it gets an rpc from
// the leader
time.Sleep(time.Second * 5)
// start the now out of date follower back up
disconnected.Restart(t)
// wait for it to get caught up
timeout := time.Now().Add(time.Second * 10)
for disconnected.raft.getLastApplied() < leader.raft.getLastApplied() {
time.Sleep(time.Millisecond)
if time.Now().After(timeout) {
t.Fatalf("Gave up waiting for follower to get caught up to leader")
}
}
CheckConsistent(append([]*RaftEnv{env1}, envs...), t)
// Shoot two nodes in the head!
rm1, rm2 := envs[0], envs[1]
rm1.Release()
rm2.Release()
envs = envs[2:]
time.Sleep(10 * time.Millisecond)
// Wait for a leader
leader, err = WaitForAny(Leader, append([]*RaftEnv{env1}, envs...))
NoErr(err, t)
// Do some more commits
applyAndWait(leader, 100, 10)
// Join a few new nodes!
for i := 0; i < 2; i++ {
conf.LocalID = ServerID(fmt.Sprintf("final-batch-%d", i))
env := MakeRaft(t, conf, false)
addr := env.trans.LocalAddr()
NoErr(WaitFuture(leader.raft.AddVoter(conf.LocalID, addr, 0, 0), t), t)
envs = append(envs, env)
leader, err = WaitForAny(Leader, append([]*RaftEnv{env1}, envs...))
NoErr(err, t)
}
// Wait for a leader
leader, err = WaitForAny(Leader, append([]*RaftEnv{env1}, envs...))
NoErr(err, t)
// Remove the old nodes
NoErr(WaitFuture(leader.raft.RemoveServer(rm1.raft.localID, 0, 0), t), t)
NoErr(WaitFuture(leader.raft.RemoveServer(rm2.raft.localID, 0, 0), t), t)
// Shoot the leader
env1.Release()
time.Sleep(3 * conf.HeartbeatTimeout)
// Wait for a leader
leader, err = WaitForAny(Leader, envs)
NoErr(err, t)
allEnvs := append([]*RaftEnv{env1}, envs...)
CheckConsistent(allEnvs, t)
if len(env1.fsm.logs) != totalApplied {
t.Fatalf("should apply %d logs! %d", totalApplied, len(env1.fsm.logs))
}
for _, e := range envs {
e.Release()
}
}
func TestRaft_RestartFollower_LongInitialHeartbeat(t *testing.T) {
CheckInteg(t)
tests := []struct {
name string
restartInitialTimeouts time.Duration
expectNewLeader bool
}{
{"Default", 0, true},
{"InitialHigher", time.Second, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
conf := DefaultConfig()
conf.LocalID = ServerID("first")
conf.HeartbeatTimeout = 50 * time.Millisecond
conf.ElectionTimeout = 50 * time.Millisecond
conf.LeaderLeaseTimeout = 50 * time.Millisecond
conf.CommitTimeout = 5 * time.Millisecond
conf.SnapshotThreshold = 100
conf.TrailingLogs = 10
// Create a single node
env1 := MakeRaft(t, conf, true)
NoErr(WaitFor(env1, Leader), t)
// Join a few nodes!
var envs []*RaftEnv
for i := 0; i < 2; i++ {
conf.LocalID = ServerID(fmt.Sprintf("next-batch-%d", i))
env := MakeRaft(t, conf, false)
addr := env.trans.LocalAddr()
NoErr(WaitFuture(env1.raft.AddVoter(conf.LocalID, addr, 0, 0), t), t)
envs = append(envs, env)
}
allEnvs := append([]*RaftEnv{env1}, envs...)
// Wait for a leader
_, err := WaitForAny(Leader, append([]*RaftEnv{env1}, envs...))
NoErr(err, t)
CheckConsistent(append([]*RaftEnv{env1}, envs...), t)
// TODO without this sleep, the restarted follower doesn't have any stored config
// and aborts the election because it doesn't know of any peers. Shouldn't
// CheckConsistent prevent that?
time.Sleep(time.Second)
// shutdown a follower
disconnected := envs[len(envs)-1]
disconnected.logger.Info("stopping follower")
disconnected.Shutdown()
seeNewLeader := func(o *Observation) bool { _, ok := o.Data.(LeaderObservation); return ok }
leaderCh := make(chan Observation)
// TODO Closing this channel results in panics, even though we're calling Release.
// defer close(leaderCh)
leaderChanges := new(uint32)
go func() {
for range leaderCh {
atomic.AddUint32(leaderChanges, 1)
}
}()
requestVoteCh := make(chan Observation)
seeRequestVote := func(o *Observation) bool { _, ok := o.Data.(RequestVoteRequest); return ok }
requestVotes := new(uint32)
go func() {
for range requestVoteCh {
atomic.AddUint32(requestVotes, 1)
}
}()
for _, env := range allEnvs {
env.raft.RegisterObserver(NewObserver(leaderCh, false, seeNewLeader))
}
// Unfortunately we need to wait for the leader to start backing off RPCs to the down follower
// such that when the follower comes back up it'll run an election before it gets an rpc from
// the leader
time.Sleep(time.Second * 5)
if tt.restartInitialTimeouts != 0 {
disconnected.conf.HeartbeatTimeout = tt.restartInitialTimeouts
disconnected.conf.ElectionTimeout = tt.restartInitialTimeouts
}
disconnected.logger.Info("restarting follower")
disconnected.Restart(t)
time.Sleep(time.Second * 2)
if tt.expectNewLeader {
require.NotEqual(t, 0, atomic.LoadUint32(leaderChanges))
} else {
require.Equal(t, uint32(0), atomic.LoadUint32(leaderChanges))
}
if tt.restartInitialTimeouts != 0 {
for _, env := range envs {
env.raft.RegisterObserver(NewObserver(requestVoteCh, false, seeRequestVote))
NoErr(env.raft.ReloadConfig(ReloadableConfig{
TrailingLogs: conf.TrailingLogs,
SnapshotInterval: conf.SnapshotInterval,
SnapshotThreshold: conf.SnapshotThreshold,
HeartbeatTimeout: 250 * time.Millisecond,
ElectionTimeout: 250 * time.Millisecond,
}), t)
}
// Make sure that reload by itself doesn't trigger a vote
time.Sleep(300 * time.Millisecond)
require.Equal(t, uint32(0), atomic.LoadUint32(requestVotes))
// Stop the leader, ensure that we don't see a request vote within the first 50ms
// (original config of the non-restarted follower), but that we do see one within
// the 250ms both followers should now be using for heartbeat timeout. Well, not
// quite: we wait for two heartbeat intervals (plus a fudge factor), because the
// first time around, last contact will have been recent enough that no vote will
// be triggered.
env1.logger.Info("stopping leader")
env1.Shutdown()
time.Sleep(50 * time.Millisecond)
require.Equal(t, uint32(0), atomic.LoadUint32(requestVotes))
time.Sleep(600 * time.Millisecond)
require.NotEqual(t, uint32(0), atomic.LoadUint32(requestVotes))
}
for _, e := range allEnvs {
e.Release()
}
})
}
}