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[Aftershock] Add the Geist (telekinetic) esper profession and powers
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
#79013
opened Jan 7, 2025 by
Standing-Storm
Loading…
obsolete units::legacy_volume_factor
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Vehicles
Vehicles, parts, mechanics & interactions
#78972
opened Jan 5, 2025 by
GuardianDll
Loading…
obsolete old generators
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: No Hope
Relating to the mod No Hope
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
#78970
opened Jan 5, 2025 by
GuardianDll
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Require denomination pricing for price and price_postapoc
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
#78905
opened Jan 2, 2025 by
RenechCDDA
Loading…
Fix recipe requirement inheritance
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
Aftershock Content Bugs
Mods: Aftershock
Anything to do with the Aftershock mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#77798
opened Nov 13, 2024 by
Ferrum-Vulpes
CR: Initial Earthification of Exosuits
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Aftershock Moxie have slow movement speed
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Mods: Aftershock
Anything to do with the Aftershock mod
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
#76189
opened Sep 4, 2024 by
Agnistel
NPCs Will Forgive the Player Over Time
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#75535
opened Aug 9, 2024 by
MNG-cataclysm
•
Draft
2 tasks done
Aftershock monsters missing weakpoints
Good First Issue
This is a good first issue for a new contributor
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#74112
opened May 26, 2024 by
Bone-blood-moss
Inactive Frankenstein not consumed on activation.
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Aftershock
Anything to do with the Aftershock mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#73948
opened May 19, 2024 by
MoonlitRiverlight
region_settings -> region_overlay for mods
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: No Hope
Relating to the mod No Hope
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods
Issues related to mods or modding
stale
Closed for lack of activity, but still valid.
Remove legacy lab content.
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Scenarios
New Scenarios, balancing, bugs with scenarios
#73223
opened Apr 24, 2024 by
kevingranade
•
Draft
Add 2 lane highways w/ infra for larger ones
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: MA
Massachussetts mod. Cata in one state
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods
Issues related to mods or modding
Xedra Evolved Snippets lack "name" field for Lore tab
Lore
Game lore, in-game communication. Also the Lore tab.
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(S2 - Confirmed)
Bug that's been confirmed to exist
#69435
opened Nov 16, 2023 by
Maleclypse
Aftershock: Ghoulodon runs away after getting damaged enough
Mods: Aftershock
Anything to do with the Aftershock mod
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
#54002
opened Jan 3, 2022 by
mkrutov
Heat, electric and biological damage starts to appear in mods but aren't handled well
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Monsters
Monsters both friendly and unfriendly.
#49102
opened May 31, 2021 by
Salty-Panda
[Aftershock] Super Autodoc is not set to spawn anywhere.
<Bug>
This needs to be fixed
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
#47814
opened Mar 1, 2021 by
WatermelonsEverywhere
[Aftershock] Various Trait Related Bionics
Mods: Aftershock
Anything to do with the Aftershock mod
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#45851
opened Dec 6, 2020 by
meelock
Equipping 2 UPS on different legs causes UPS welder to fail when crafting with it
<Bug>
This needs to be fixed
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Battery / UPS
Electric power management
Mods: Aftershock
Anything to do with the Aftershock mod
#41007
opened Jun 1, 2020 by
TobalJackson
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