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Issues list

[Aftershock] Add the Geist (telekinetic) esper profession and powers astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#79013 opened Jan 7, 2025 by Standing-Storm Loading…
obsolete units::legacy_volume_factor Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Vehicles Vehicles, parts, mechanics & interactions
#78972 opened Jan 5, 2025 by GuardianDll Loading…
obsolete old generators Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: No Hope Relating to the mod No Hope Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#78970 opened Jan 5, 2025 by GuardianDll Loading…
Require denomination pricing for price and price_postapoc astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Aftershock Anything to do with the Aftershock mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: No Hope Relating to the mod No Hope
#78905 opened Jan 2, 2025 by RenechCDDA Loading…
Fix recipe requirement inheritance astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod
#78572 opened Dec 14, 2024 by Procyonae Draft
Aftershock Content Bugs Mods: Aftershock Anything to do with the Aftershock mod (S2 - Confirmed) Bug that's been confirmed to exist
#77798 opened Nov 13, 2024 by Ferrum-Vulpes
CR: Initial Earthification of Exosuits [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#77309 opened Oct 24, 2024 by Drew4484 Draft
5 of 14 tasks
Aftershock Moxie have slow movement speed Good First Issue This is a good first issue for a new contributor [JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist
#76189 opened Sep 4, 2024 by Agnistel
NPCs Will Forgive the Player Over Time astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods Issues related to mods or modding NPC / Factions NPCs, AI, Speech, Factions, Ownership
#75535 opened Aug 9, 2024 by MNG-cataclysm Draft
2 tasks done
Aftershock monsters missing weakpoints Good First Issue This is a good first issue for a new contributor Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#74112 opened May 26, 2024 by Bone-blood-moss
Inactive Frankenstein not consumed on activation. Items / Item Actions / Item Qualities Items and how they work and interact Mods: Aftershock Anything to do with the Aftershock mod (S2 - Confirmed) Bug that's been confirmed to exist
#73948 opened May 19, 2024 by MoonlitRiverlight
region_settings -> region_overlay for mods astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Desert Region Anything relating to the Desert Region mod Mods: No Hope Relating to the mod No Hope Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods Issues related to mods or modding stale Closed for lack of activity, but still valid.
#73602 opened May 9, 2024 by Procyonae Draft
Remove legacy lab content. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) (P5 - Long-term) Long-term WIP, may stay on the list for a while. Scenarios New Scenarios, balancing, bugs with scenarios
#73223 opened Apr 24, 2024 by kevingranade Draft
Add 2 lane highways w/ infra for larger ones astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: MA Massachussetts mod. Cata in one state Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods Issues related to mods or modding
#71822 opened Feb 18, 2024 by Procyonae Draft
Xedra Evolved Snippets lack "name" field for Lore tab Lore Game lore, in-game communication. Also the Lore tab. Mods: Aftershock Anything to do with the Aftershock mod Mods: Xedra Evolved Anything to do with Xedra Evolved (S2 - Confirmed) Bug that's been confirmed to exist
#69435 opened Nov 16, 2023 by Maleclypse
Aftershock: Ghoulodon runs away after getting damaged enough Mods: Aftershock Anything to do with the Aftershock mod Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist
#54002 opened Jan 3, 2022 by mkrutov
Heat, electric and biological damage starts to appear in mods but aren't handled well <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics Mods: Aftershock Anything to do with the Aftershock mod Mods: Magiclysm Anything to do with the Magiclysm mod Monsters Monsters both friendly and unfriendly.
#49102 opened May 31, 2021 by Salty-Panda
[Aftershock] Super Autodoc is not set to spawn anywhere. <Bug> This needs to be fixed Good First Issue This is a good first issue for a new contributor [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod
#47814 opened Mar 1, 2021 by WatermelonsEverywhere
[Aftershock] Various Trait Related Bionics Mods: Aftershock Anything to do with the Aftershock mod (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#45851 opened Dec 6, 2020 by meelock
Equipping 2 UPS on different legs causes UPS welder to fail when crafting with it <Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Battery / UPS Electric power management Mods: Aftershock Anything to do with the Aftershock mod
#41007 opened Jun 1, 2020 by TobalJackson
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