Skip to content

Inactive Frankenstein not consumed on activation. #73948

Open
@MoonlitRiverlight

Description

Describe the bug

Inactive Frankenstein is not consumed on activation. Proceed to spawn ten hundred NPCs. Possibly farm them for CBMs and guns? Profit?

Attach save file

Annona-trimmed.tar.gz

Steps to reproduce

1.Load provided save.
2.Use provided Inactive Frankenstein. From hand, inventory or ground, all's the same.
3.NPC spawned, item still in inventory.

Expected behavior

Inactive Frankenstein should be consumed on activation as it spawned an NPC.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Ubuntu; Description: Ubuntu 22.04.4 LTS; Release: 22.04; Codename: jammy;
  • Game Version: cdda-experimental-2024-05-19-1353 745fada [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    Mind Over Matter [mindovermatter],
    Xedra Evolved [xedra_evolved],
    Alternative Map Key [alt_map_key],
    Mythical Martial Arts [MMA],
    sees-player icon, HitButton_iso [sees_player_hitbutton],
    Translate Complex Dialogue [translate_dialogue],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife]
    ]

Additional context

No response

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions