This is the source code and general information for Celeste 64: Fragments of the Mountain, a game made by the original Celeste developers in under 2 weeks for Celeste's 6th Anniversary. We haven't done a lot of 3D development so much of this is not very optimized, it's coded in libraries mostly intended for 2D games, and we put it all together very, very quickly. Consider this similar to a weekend jam game, so experiment and learn at your own risk!
This is a mod by Calverin that adds Theo into the game as the main character! He can't dash but he gets some extra jumps to make up for it!
You can find prebuilt version of the original game on itch.io.
- You need .NET 8.0
- Clone this repo, make sure NuGet packages are found with
dotnet restore
- Run
Celeste64.csproj
withdotnet run
ordotnet build
- Foster + SDL2: Input/Windowing/Rendering
- SledgeFormats: Parsing TrenchBroom level formats
- SharpGLTF: Parsing and Animating glTF2 models
- FMOD: For Music and Sound Effects
- TrenchBroom: For Level Editing
- Blender: For creating 3D Models
- Aseprite: For drawing Textures
- khronos glTF Tutorials: To figure out how Mesh Skins/Bones work
- LearnOpenGL: For general rendering concepts / normalizing Depth
- Kenny's Input Prompts: For UI Button Prompts
- Renogare: Main font
- The Celeste IP and everything in the
Content
folder are owned by Maddy Makes Games, Inc. - The
Source
folder, with exceptions where noted, is licensed under MIT. - The
Source/Audio/FMOD
folder contains bindings and binaries from FMOD. - This mod is not by the EXOK team and is not affiliated in any way. It is a fan project and is not for profit. Look out for Celeste 128, coming soon(ish)!