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physobject_ammo_hard.txt
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ImpactTable
{
FX
{
"C" "P_melee_default" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
"D" "P_melee_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
"E" "P_melee_metal" // metal_titan
"F" "impact_flesh" //flesh
"G" "P_melee_metal" //metalgrate, chainlink, chain
"H" "P_melee_default" //alienflesh
"J" "P_melee_dirt" //grass
"K" "P_melee_dirt" //Mud
"L" "P_melee_default" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
"M" "P_melee_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
// "N" "openslot"
"O" "P_melee_dirt" //Foliage
"P" "P_melee_metal" //metal_spectre
"R" "P_melee_metal" //metalpanel, grenade, canister
"S" "P_impact_water" //water, slime
"T" "P_melee_default" //tile
"U" "P_melee_glass" // glass_breakable
"V" "P_melee_metal" //Metal Vent
"W" "P_melee_default"//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon
"X" "P_impact_xo_shield_cp" //xo_shield
"Y" "P_melee_glass" //glass, brokenglass, glassbottle, pottery
"Z" "P_melee_dirt" //sand
// "0" "openslot"
// "1" "openslot"
// "2" "openslot"
// "3" "openslot"
// "4" "openslot"
// "5" "openslot"
// "6" "openslot"
// "7" "openslot"
// "8" "openslot"
// "9" "openslot"
"splash" "P_impact_water" //brush water
"slime_splash" "P_impact_water"
"airburst" ""
"shieldhit" "P_armor_impact"
"critical_hit" "P_melee_default"
}
Sound
{
"C" "Phys_Ammo_Imp_Hard_Concrete"
"D" "Phys_Ammo_Imp_Hard_Dirt"
"E" "Phys_Ammo_Imp_Hard_Metal"
"F" "Phys_Ammo_Imp_Hard_flesh"
"G" "Phys_Ammo_Imp_Hard_Metal"
"H" "Phys_Ammo_Imp_Hard_Dirt"
"J" "Phys_Ammo_Imp_Hard_Grass"
"K" "Phys_Ammo_Imp_Hard_Mud"
"L" "Phys_Ammo_Imp_Hard_Default"
"M" "Phys_Ammo_Imp_Hard_Metal"
"N" "Phys_Ammo_Imp_Hard_Water"
"O" "Phys_Ammo_Imp_Hard_Grass"
"P" "Phys_Ammo_Imp_Hard_Metal"
"R" "Phys_Ammo_Imp_Hard_Metal"
"S" "Phys_Ammo_Imp_Hard_Water"
"T" "Phys_Ammo_Imp_Hard_Concrete"
"U" "Phys_Ammo_Imp_Hard_Glass"
"V" "Phys_Ammo_Imp_Hard_Metal"
"W" "Phys_Ammo_Imp_Hard_Wood"
"Y" "Phys_Ammo_Imp_Hard_Glass"
"Z" "Phys_Ammo_Imp_Hard_Dirt"
"splash" "Phys_Ammo_Imp_Water"
"slime_splash" "Phys_Ammo_Imp_Water"
"holohit" "Phys_Ammo_Imp_Default"
"airburst" ""
"shieldhit" "Phys_Ammo_Imp_Default"
"headshot_flesh" "Phys_Ammo_Imp_Flesh"
"headshot_mechanical" "Phys_Ammo_Imp_Metal"
}
Sound_attacker
{
"C" "Phys_Ammo_Imp_Hard_Concrete"
"D" "Phys_Ammo_Imp_Hard_Dirt"
"E" "Phys_Ammo_Imp_Hard_Metal"
"F" "Phys_Ammo_Imp_Hard_flesh"
"G" "Phys_Ammo_Imp_Hard_Metal"
"H" "Phys_Ammo_Imp_Hard_Dirt"
"J" "Phys_Ammo_Imp_Hard_Grass"
"K" "Phys_Ammo_Imp_Hard_Mud"
"L" "Phys_Ammo_Imp_Hard_Default"
"M" "Phys_Ammo_Imp_Hard_Metal"
"N" "Phys_Ammo_Imp_Hard_Water"
"O" "Phys_Ammo_Imp_Hard_Grass"
"P" "Phys_Ammo_Imp_Hard_Metal"
"R" "Phys_Ammo_Imp_Hard_Metal"
"S" "Phys_Ammo_Imp_Hard_Water"
"T" "Phys_Ammo_Imp_Hard_Concrete"
"U" "Phys_Ammo_Imp_Hard_Glass"
"V" "Phys_Ammo_Imp_Hard_Metal"
"W" "Phys_Ammo_Imp_Hard_Wood"
"Y" "Phys_Ammo_Imp_Hard_Glass"
"Z" "Phys_Ammo_Imp_Hard_Dirt"
"splash" "Phys_Ammo_Imp_Dirt"
"slime_splash" "Phys_Ammo_Imp_Dirt"
"holohit" "Phys_Ammo_Imp_Dirt"
"airburst" ""
"shieldhit" "Phys_Ammo_Imp_Dirt"
"headshot_flesh" "Phys_Ammo_Imp_Dirt"
"headshot_mechanical" "Phys_Ammo_Imp_Dirt"
}
Sound_victim
{
"C" "Phys_Ammo_Imp_Hard_Concrete"
"D" "Phys_Ammo_Imp_Hard_Dirt"
"E" "Phys_Ammo_Imp_Hard_Metal"
"F" "Phys_Ammo_Imp_Hard_flesh"
"G" "Phys_Ammo_Imp_Hard_Metal"
"H" "Phys_Ammo_Imp_Hard_Dirt"
"J" "Phys_Ammo_Imp_Hard_Grass"
"K" "Phys_Ammo_Imp_Hard_Mud"
"L" "Phys_Ammo_Imp_Hard_Default"
"M" "Phys_Ammo_Imp_Hard_Metal"
"N" "Phys_Ammo_Imp_Hard_Water"
"O" "Phys_Ammo_Imp_Hard_Grass"
"P" "Phys_Ammo_Imp_Hard_Metal"
"R" "Phys_Ammo_Imp_Hard_Metal"
"S" "Phys_Ammo_Imp_Hard_Water"
"T" "Phys_Ammo_Imp_Hard_Concrete"
"U" "Phys_Ammo_Imp_Hard_Glass"
"V" "Phys_Ammo_Imp_Hard_Metal"
"W" "Phys_Ammo_Imp_Hard_Wood"
"Y" "Phys_Ammo_Imp_Hard_Glass"
"Z" "Phys_Ammo_Imp_Hard_Dirt"
"splash" "Phys_Imp_Default_Water"
"slime_splash" "Phys_Imp_Default_Water"
"holohit" "Phys_Imp_Default_flesh"
"airburst" ""
"shieldhit" "Phys_Imp_Default_Default"
"headshot_flesh" "Phys_Imp_Default_flesh_3P_vs_1P"
"headshot_mechanical" "Phys_Imp_Default_Metal"
}
Sound_victim_from_AI
{
"C" "Phys_Ammo_Imp_Hard_Concrete"
"D" "Phys_Ammo_Imp_Hard_Dirt"
"E" "Phys_Ammo_Imp_Hard_Metal"
"F" "Phys_Ammo_Imp_Hard_flesh"
"G" "Phys_Ammo_Imp_Hard_Metal"
"H" "Phys_Ammo_Imp_Hard_Dirt"
"J" "Phys_Ammo_Imp_Hard_Grass"
"K" "Phys_Ammo_Imp_Hard_Mud"
"L" "Phys_Ammo_Imp_Hard_Default"
"M" "Phys_Ammo_Imp_Hard_Metal"
"N" "Phys_Ammo_Imp_Hard_Water"
"O" "Phys_Ammo_Imp_Hard_Grass"
"P" "Phys_Ammo_Imp_Hard_Metal"
"R" "Phys_Ammo_Imp_Hard_Metal"
"S" "Phys_Ammo_Imp_Hard_Water"
"T" "Phys_Ammo_Imp_Hard_Concrete"
"U" "Phys_Ammo_Imp_Hard_Glass"
"V" "Phys_Ammo_Imp_Hard_Metal"
"W" "Phys_Ammo_Imp_Hard_Wood"
"Y" "Phys_Ammo_Imp_Hard_Glass"
"Z" "Phys_Ammo_Imp_Hard_Dirt"
"splash" "Phys_Imp_Default_Water"
"slime_splash" "Phys_Imp_Default_Water"
"holohit" "Phys_Imp_Default_Default"
"airburst" ""
"shieldhit" "Phys_Imp_Default_Default"
"headshot_flesh" "Phys_Imp_Default_Default"
"headshot_mechanical" "Phys_Imp_Default_Default"
}
}