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Common: Add a Semaphore wrapper class
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// Copyright 2016 Dolphin Emulator Project | ||
// Licensed under GPLv2+ | ||
// Refer to the license.txt file included. | ||
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#pragma once | ||
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#ifdef _WIN32 | ||
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#ifndef WIN32_LEAN_AND_MEAN | ||
#define WIN32_LEAN_AND_MEAN | ||
#endif | ||
#include <Windows.h> | ||
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namespace Common | ||
{ | ||
class Semaphore | ||
{ | ||
public: | ||
Semaphore(int initial_count, int maximum_count) | ||
{ | ||
m_handle = CreateSemaphoreA(nullptr, initial_count, maximum_count, nullptr); | ||
} | ||
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~Semaphore() { CloseHandle(m_handle); } | ||
void Wait() { WaitForSingleObject(m_handle, INFINITE); } | ||
void Post() { ReleaseSemaphore(m_handle, 1, nullptr); } | ||
private: | ||
HANDLE m_handle; | ||
}; | ||
} // namespace Common | ||
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#else // _WIN32 | ||
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#include <semaphore.h> | ||
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namespace Common | ||
{ | ||
class Semaphore | ||
{ | ||
public: | ||
Semaphore(int initial_count, int maximum_count) { sem_init(&m_handle, 0, initial_count); } | ||
~Semaphore() { sem_destroy(&m_handle); } | ||
void Wait() { sem_wait(&m_handle); } | ||
void Post() { sem_post(&m_handle); } | ||
private: | ||
sem_t m_handle; | ||
}; | ||
} // namespace Common | ||
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#endif // _WIN32 |