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Fix the capitalization of "GameCube" throughout the project.
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pauldacheez committed Jun 8, 2014
1 parent 28c8802 commit 5d79388
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Showing 31 changed files with 59 additions and 59 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -805,7 +805,7 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube, Wii and Triforce emulator")

set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
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2 changes: 1 addition & 1 deletion Data/cpack_package_description.txt
Original file line number Diff line number Diff line change
@@ -1 +1 @@
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is good - one can expect "mainstream" titles to run; lesser known titles can be hit or miss. Triforce compatibility is currently limited to a couple of games - others require more of the Triforce-specific peripheral devices to be emulated.
Dolphin is a GameCube, Wii and Triforce (the arcade machine based on the GameCube) emulator which supports many extra features and abilities not present on the original consoles. GameCube and Wii compatibility is good - one can expect "mainstream" titles to run; lesser known titles can be hit or miss. Triforce compatibility is currently limited to a couple of games - others require more of the Triforce-specific peripheral devices to be emulated.
16 changes: 8 additions & 8 deletions Languages/po/dolphin-emu.pot
Original file line number Diff line number Diff line change
Expand Up @@ -576,7 +576,7 @@ msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr ""

#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "All Gamecube GCM files (gcm)"
msgid "All GameCube GCM files (gcm)"
msgstr ""

#: Source/Core/DolphinWX/FrameTools.cpp:1533
Expand Down Expand Up @@ -1200,7 +1200,7 @@ msgstr ""
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""

Expand Down Expand Up @@ -1557,7 +1557,7 @@ msgid ""
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
Expand All @@ -1577,7 +1577,7 @@ msgid ""
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
Expand Down Expand Up @@ -2529,20 +2529,20 @@ msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr ""

#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Gamecube"
msgid "GameCube"
msgstr ""

#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Gamecube &Pad Settings"
msgid "GameCube &Pad Settings"
msgstr ""

#: Source/Core/DolphinWX/MemcardManager.cpp:231
#: Source/Core/DolphinWX/ConfigMain.cpp:1060
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""

#: Source/Core/DolphinWX/FrameTools.cpp:524
msgid "Gamecube Pad settings"
msgid "GameCube Pad settings"
msgstr ""

#: Source/Core/DolphinWX/ISOProperties.cpp:384
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4 changes: 2 additions & 2 deletions Readme.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
# Dolphin - A Gamecube / Triforce / Wii Emulator
# Dolphin - A GameCube / Triforce / Wii Emulator

[Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://code.google.com/p/dolphin-emu/issues/list)

Dolphin is an emulator for running Gamecube, Triforce and Wii games on
Dolphin is an emulator for running GameCube, Triforce and Wii games on
Windows/Linux/OS X systems and recent Android devices. It's licensed under
the terms of the GNU General Public License, version 2 (GPLv2).

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2 changes: 1 addition & 1 deletion Source/Android/res/values-ja/strings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@
<string name="enable_wiimote">Wiiリモコンを有効</string>
<string name="input_binding">入力バインディング</string>
<string name="input_binding_descrip">%1$sにバインドするための入力を移動または押してください。</string>
<!-- Gamecube buttons (May be shared with Wiimote stuff too) -->
<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
<string name="button_a">Aボタン</string>
<string name="button_b">Bボタン</string>
<string name="button_start">スタートボタン</string>
Expand Down
4 changes: 2 additions & 2 deletions Source/Android/res/values/strings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@
<string name="input_settings">Input</string>
<string name="input_overlay_layout">Input Overlay Layout</string>
<string name="input_overlay_layout_desc">Button layout for the input overlay.</string>
<string name="gamecube_bindings">Gamecube Controller Bindings</string>
<string name="gamecube_bindings">GameCube Controller Bindings</string>
<string name="controller_0">Controller 1</string>
<string name="controller_1">Controller 2</string>
<string name="controller_2">Controller 3</string>
Expand All @@ -82,7 +82,7 @@
<string name="enable_wiimote">Enable Wiimote</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
<!-- Gamecube buttons (May be shared with Wiimote stuff too) -->
<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
<string name="button_a">Button A</string>
<string name="button_b">Button B</string>
<string name="button_start">Button Start</string>
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2 changes: 1 addition & 1 deletion Source/Android/res/xml/input_prefs.xml
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
android:targetClass="org.dolphinemu.dolphinemu.settings.input.overlayconfig.OverlayConfigActivity"/>
</Preference>

<!-- Gamecube controller bindings -->
<!-- GameCube controller bindings -->
<PreferenceScreen
android:key="gamecube_bindings"
android:title="@string/gamecube_bindings">
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2 changes: 1 addition & 1 deletion Source/Core/Core/ARDecrypt.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
// Refer to the license.txt file included.

// Most of the code in this file is from:
// GCNcrypt - Gamecube AR Crypto Program
// GCNcrypt - GameCube AR Crypto Program
// Copyright (C) 2003-2004 Parasyte

#include <algorithm>
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2 changes: 1 addition & 1 deletion Source/Core/Core/Core.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -199,7 +199,7 @@ bool Init()
g_CoreStartupParameter = _CoreParameter;

INFO_LOG(OSREPORT, "Starting core = %s mode",
g_CoreStartupParameter.bWii ? "Wii" : "Gamecube");
g_CoreStartupParameter.bWii ? "Wii" : "GameCube");
INFO_LOG(OSREPORT, "CPU Thread separate = %s",
g_CoreStartupParameter.bCPUThread ? "Yes" : "No");

Expand Down
2 changes: 1 addition & 1 deletion Source/Core/Core/CoreParameter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
if (bootDrive)
PanicAlertT("Could not read \"%s\". "
"There is no disc in the drive, or it is not a GC/Wii backup. "
"Please note that original Gamecube and Wii discs cannot be read "
"Please note that original GameCube and Wii discs cannot be read "
"by most PC DVD drives.", m_strFilename.c_str());
else
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/Core/HW/DSPHLE/UCodes/AX.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.

// High-level emulation for the AX Gamecube UCode.
// High-level emulation for the AX GameCube UCode.
//
// TODO:
// * Depop support
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2 changes: 1 addition & 1 deletion Source/Core/Core/HW/DVDInterface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
#include "Core/HW/SystemTimers.h"
#include "Core/PowerPC/PowerPC.h"

// A Gamecube disc can be read at somewhere between
// A GameCube disc can be read at somewhere between
// 2 and 3MB/sec, depending on the location on disk. Wii disks
// not yet tested.
static const u32 DISC_TRANSFER_RATE_GC = 3 * 1024 * 1024;
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2 changes: 1 addition & 1 deletion Source/Core/Core/HW/SystemTimers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ namespace SystemTimers
u32 CPU_CORE_CLOCK = 486000000u; // 486 mhz (its not 485, stop bugging me!)

/*
Gamecube MHz
GameCube MHz
flipper <-> ARAM bus: 81 (DSP)
gekko <-> flipper bus: 162
flipper <-> 1T-SRAM bus: 324
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/Core/Movie.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1045,7 +1045,7 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,
if (size != sizeInMovie)
{
PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte,
(g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings)." : "");
(g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > GameCube > Device Settings)." : "");
EndPlayInput(!g_bReadOnly);
return false;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/Core/Movie.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ enum PlayMode
MODE_PLAYING
};

// Gamecube Controller State
// GameCube Controller State
#pragma pack(push,1)
struct ControllerState
{
Expand Down
4 changes: 2 additions & 2 deletions Source/Core/Core/NetPlayClient.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -563,9 +563,9 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
// The interface for this is extremely silly.
//
// Imagine a physical device that links three Gamecubes together
// and emulates NetPlay that way. Which Gamecube controls which
// and emulates NetPlay that way. Which GameCube controls which
// in-game controllers can be configured on the device (m_pad_map)
// but which sockets on each individual Gamecube should be used
// but which sockets on each individual GameCube should be used
// to control which players? The solution that Dolphin uses is
// that we hardcode the knowledge that they go in order, so if
// you have a 3P game with three gamecubes, then every single
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,7 @@ void Interpreter::mfspr(UGeckoInstruction _inst)

//TODO - check processor privilege level - many of these require privilege
//XER LR CTR are the only ones available in user mode, time base can be read too.
//Gamecube games always run in superuser mode, but hey....
//GameCube games always run in superuser mode, but hey....

switch (iIndex)
{
Expand Down Expand Up @@ -248,7 +248,7 @@ void Interpreter::mtspr(UGeckoInstruction _inst)

//TODO - check processor privilege level - many of these require privilege
//XER LR CTR are the only ones available in user mode, time base can be read too.
//Gamecube games always run in superuser mode, but hey....
//GameCube games always run in superuser mode, but hey....

//Our DMA emulation is highly inaccurate - instead of properly emulating the queue
//and so on, we simply make all DMA:s complete instantaneously.
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/Core/PowerPC/PowerPC.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -360,7 +360,7 @@ void CheckExceptions()
}
else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
{
//This happens a lot - Gamecube OS uses deferred FPU context switching
//This happens a lot - GameCube OS uses deferred FPU context switching
SRR0 = PC; // re-execute the instruction
SRR1 = MSR & 0x87C0FFFF;
MSR |= (MSR >> 16) & 1;
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/DiscIO/VolumeCreator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ bool IsVolumeWiiDisc(const IVolume *_rVolume)
_rVolume->Read(0x18, 4, (u8*)&MagicWord);

return (Common::swap32(MagicWord) == 0x5D1C9EA3);
//Gamecube 0xc2339f3d
//GameCube 0xc2339f3d
}

bool IsVolumeWadFile(const IVolume *_rVolume)
Expand Down
4 changes: 2 additions & 2 deletions Source/Core/DolphinWX/AboutDolphin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
Expand All @@ -58,7 +58,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."),
scm_desc_str, scm_branch_str, scm_rev_git_str, __DATE__, __TIME__);
Expand Down
22 changes: 11 additions & 11 deletions Source/Core/DolphinWX/ConfigMain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -278,7 +278,7 @@ void CConfigMain::InitializeGUILists()
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));

// Gamecube page
// GameCube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
arrayStringFor_GCSystemLang.Add(_("German"));
Expand Down Expand Up @@ -385,11 +385,11 @@ void CConfigMain::InitializeGUIValues()
AddAudioBackends();


// Gamecube - IPL
// GameCube - IPL
GCSystemLang->SetSelection(startup_params.SelectedLanguage);
GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);

// Gamecube - Devices
// GameCube - Devices
wxArrayString SlotDevices;
SlotDevices.Add(_(DEV_NONE_STR));
SlotDevices.Add(_(DEV_DUMMY_STR));
Expand Down Expand Up @@ -525,7 +525,7 @@ void CConfigMain::InitializeGUITooltips()
DSPThread->SetToolTip(_("Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."));
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));

// Gamecube - Devices
// GameCube - Devices
GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use"));

// Wii - Devices
Expand Down Expand Up @@ -556,7 +556,7 @@ void CConfigMain::CreateGUIControls()
Notebook->AddPage(GeneralPage, _("General"));
Notebook->AddPage(DisplayPage, _("Interface"));
Notebook->AddPage(AudioPage, _("Audio"));
Notebook->AddPage(GamecubePage, _("Gamecube"));
Notebook->AddPage(GamecubePage, _("GameCube"));
Notebook->AddPage(WiiPage, _("Wii"));
Notebook->AddPage(PathsPage, _("Paths"));

Expand Down Expand Up @@ -699,7 +699,7 @@ void CConfigMain::CreateGUIControls()
AudioPage->SetSizerAndFit(sAudioPage);


// Gamecube page
// GameCube page
// IPL settings
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang);
GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"));
Expand Down Expand Up @@ -728,7 +728,7 @@ void CConfigMain::CreateGUIControls()
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);

// Populate the Gamecube page
// Populate the GameCube page
sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
Expand Down Expand Up @@ -1015,16 +1015,16 @@ void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
int exidevice = 0;
switch (event.GetId())
{
// Gamecube - IPL
// GameCube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
bRefreshList = true;
break;
// Gamecube - IPL Settings
// GameCube - IPL Settings
case ID_GC_ALWAYS_HLE_BS2:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
break;
// Gamecube - Devices
// GameCube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
Expand Down Expand Up @@ -1057,7 +1057,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
StrToWxStr(File::GetUserPath(D_GCUSER_IDX)),
isSlotA ? GC_MEMCARDA : GC_MEMCARDB,
wxEmptyString,
_("Gamecube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
_("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));

if (!filename.empty())
{
Expand Down
6 changes: 3 additions & 3 deletions Source/Core/DolphinWX/FrameTools.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -217,7 +217,7 @@ void CFrame::CreateMenu()
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("GameCube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
Expand Down Expand Up @@ -521,7 +521,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));

// after adding the buttons to the toolbar, must call Realize() to reflect
Expand Down Expand Up @@ -1636,7 +1636,7 @@ void CFrame::UpdateGUI()
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
// Don't allow wiimote config while in Gamecube mode
// Don't allow wiimote config while in GameCube mode
m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
}

Expand Down
4 changes: 2 additions & 2 deletions Source/Core/DolphinWX/GameListCtrl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -448,7 +448,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
std::string const name = rISOFile.GetName(SelectedLanguage);
SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);

// We show the company string on Gamecube only
// We show the company string on GameCube only
// On Wii we show the description instead as the company string is empty
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
Expand Down Expand Up @@ -1205,7 +1205,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
if (iso->GetPlatform() == GameListItem::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All Gamecube GCM files (gcm)") + "|*.gcm";
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";

path = wxFileSelector(
_("Save decompressed GCM/ISO"),
Expand Down
2 changes: 1 addition & 1 deletion Source/Core/DolphinWX/MainNoGUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -314,7 +314,7 @@ int main(int argc, char* argv[])
if (help == 1 || argc == optind)
{
fprintf(stderr, "%s\n\n", scm_rev_str);
fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");
Expand Down
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