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Description
Hello There,
I am facing an issue trying to create a material with custom code.
There is no documentation on how to do this with the editor but I think I found how to handle it.
Here's the steps :
- Create a "Material File" by right clicking in src
- Add the proper import in index.ts
- The editor automatically asks for the name we want to give to the material
- It then update / loads
- The thumbnail displays a broken icon
- When assigning the material to an object it's invisible
No errors in the console, webpack or typescript logs.
I have the issue with Editor 4.5.0 and 4.6.0, I tried babylonJS 5.19.0 update in package.json with no luck.
At first I thought my shader code was the culprit but I have the same bahviour when I keep the code generated by right clicking -> Material File.
Is this a known issue ?
Is there a way to make it work ?
Thanks !