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Remove obsolete type attribute on ul
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reima committed Oct 4, 2015
1 parent 0720d63 commit 7494d32
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Showing 6 changed files with 11 additions and 6 deletions.
2 changes: 1 addition & 1 deletion gl2/glLinkProgram.xhtml
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one at this time.</p><p>Linking of a program object can fail for a number of
reasons as specified in the <span class="emphasis"><em>OpenGL Shading Language
Specification</em></span>. The following lists some of the
conditions that will cause a link error.</p><div class="itemizedlist"><ul type="disc"><li><p>The number of active attribute variables supported
conditions that will cause a link error.</p><div class="itemizedlist"><ul><li><p>The number of active attribute variables supported
by the implementation has been exceeded.</p></li><li><p>The storage limit for uniform variables has been
exceeded.</p></li><li><p>The number of active uniform variables supported
by the implementation has been exceeded.</p></li><li><p>The <code class="function">main</code> function is missing
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4 changes: 2 additions & 2 deletions gl2/glUseProgram.xhtml
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processor will cause the corresponding fixed functionality of
OpenGL to be disabled. Specifically, if an executable is
installed on the vertex processor, the OpenGL fixed
functionality will be disabled as follows.</p><div class="itemizedlist"><ul type="disc"><li><p>The modelview matrix is not applied to vertex
functionality will be disabled as follows.</p><div class="itemizedlist"><ul><li><p>The modelview matrix is not applied to vertex
coordinates.</p></li><li><p>The projection matrix is not applied to vertex
coordinates.</p></li><li><p>The texture matrices are not applied to texture
coordinates.</p></li><li><p>Normals are not transformed to eye
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is expected to implement any or all of the desired functionality
from the preceding list. Similarly, if an executable is
installed on the fragment processor, the OpenGL fixed
functionality will be disabled as follows.</p><div class="itemizedlist"><ul type="disc"><li><p>Texture environment and texture functions are not
functionality will be disabled as follows.</p><div class="itemizedlist"><ul><li><p>Texture environment and texture functions are not
applied.</p></li><li><p>Texture application is not applied.</p></li><li><p>Color sum is not applied.</p></li><li><p>Fog is not applied.</p></li></ul></div><p>Again, the fragment shader that is installed is expected
to implement any or all of the desired functionality from the
preceding list.</p><p>While a program object is in use, applications are free to
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2 changes: 1 addition & 1 deletion gl2/glValidateProgram.xhtml
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<a class="citerefentry" href="glRasterPos"><span class="citerefentry"><span class="refentrytitle">glRasterPos</span></span></a>,
or any command that performs an implicit call to
<a class="citerefentry" href="glBegin"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
if:</p><div class="itemizedlist"><ul type="disc"><li><p>any two active samplers in the current program
if:</p><div class="itemizedlist"><ul><li><p>any two active samplers in the current program
object are of different types, but refer to the same
texture image unit,</p></li><li><p>any active sampler in the current program object
refers to a texture image unit where fixed-function
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2 changes: 1 addition & 1 deletion gl3/glLinkProgram.xhtml
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one at this time.</p><p>Linking of a program object can fail for a number of
reasons as specified in the <span class="emphasis"><em>OpenGL Shading Language
Specification</em></span>. The following lists some of the
conditions that will cause a link error.</p><div class="itemizedlist"><ul type="disc"><li><p>The number of active attribute variables supported
conditions that will cause a link error.</p><div class="itemizedlist"><ul><li><p>The number of active attribute variables supported
by the implementation has been exceeded.</p></li><li><p>The storage limit for uniform variables has been
exceeded.</p></li><li><p>The number of active uniform variables supported
by the implementation has been exceeded.</p></li><li><p>The <code class="function">main</code> function is missing
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2 changes: 1 addition & 1 deletion gl3/glValidateProgram.xhtml
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Expand Up @@ -28,7 +28,7 @@
implementations must perform when rendering commands are issued
while programmable shaders are part of current state. The error
<code class="constant">GL_INVALID_OPERATION</code> will be generated by
any command that triggers the rendering of geometry if:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>any two active samplers in the current program
any command that triggers the rendering of geometry if:</p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>any two active samplers in the current program
object are of different types, but refer to the same
texture image unit,</p></li><li class="listitem"><p>the number of active samplers in the program exceeds the maximum
number of texture image units allowed.</p></li></ul></div><p>It may be difficult or cause a performance degradation for
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5 changes: 5 additions & 0 deletions html/copy/style.css
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Expand Up @@ -325,6 +325,11 @@ a {
border: 1px solid;
}

.itemizedlist ul {
list-style-type: disc;
padding-left: 1em;
}

.example .programlisting {
overflow-x: scroll;
padding: 10px;
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