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Remove obsolete table attributes
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reima committed Oct 4, 2015
1 parent 40651b7 commit 40f29f5
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2 changes: 1 addition & 1 deletion es1/glActiveTexture.xhtml
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<div class="refentry" lang="en" xml:lang="en"><a id="glActiveTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glActiveTexture — select server-side active texture unit</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glActiveTexture</b>(</code></td><td>GLenum <var class="pdparam">texture</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<div class="refentry" lang="en" xml:lang="en"><a id="glActiveTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glActiveTexture — select server-side active texture unit</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glActiveTexture</b>(</code></td><td>GLenum <var class="pdparam">texture</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>texture</code></em>
</span></dt><dd><p>
Specifies which texture unit to make active. The
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6 changes: 3 additions & 3 deletions es1/glAlphaFunc.xhtml
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<div class="refentry" lang="en" xml:lang="en"><a id="glAlphaFunc"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glAlphaFunc — specify the alpha test function</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glAlphaFunc</b>(</code></td><td>GLenum <var class="pdparam">func</var>, </td></tr><tr><td> </td><td>GLclampf <var class="pdparam">ref</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glAlphaFuncx</b>(</code></td><td>GLenum <var class="pdparam">func</var>, </td></tr><tr><td> </td><td>GLclampx <var class="pdparam">ref</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<div class="refentry" lang="en" xml:lang="en"><a id="glAlphaFunc"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glAlphaFunc — specify the alpha test function</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glAlphaFunc</b>(</code></td><td>GLenum <var class="pdparam">func</var>, </td></tr><tr><td> </td><td>GLclampf <var class="pdparam">ref</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glAlphaFuncx</b>(</code></td><td>GLenum <var class="pdparam">func</var>, </td></tr><tr><td> </td><td>GLclampx <var class="pdparam">ref</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>func</code></em>
</span></dt><dd><p>Specifies the alpha comparison function. Symbolic
constants
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<a class="citerefentry" href="glEnable"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> and
<a class="citerefentry" href="glDisable"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a>
with argument <code class="constant">GL_ALPHA_TEST</code>.
Alpha testing is initially disabled. When disabled, it is as if the comparison
Alpha testing is initially disabled. When disabled, it is as if the comparison
always passes.

</p><p>
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Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>
</p></div></div>
26 changes: 13 additions & 13 deletions es1/glBindBuffer.xhtml
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<div class="refentry"><a id="glBindBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffer — bind a named buffer to a target</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindBuffer</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">buffer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term">
<div class="refentry"><a id="glBindBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffer — bind a named buffer to a target</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindBuffer</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">buffer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term">
<em class="parameter"><code>target</code></em>
</span></dt><dd><p>
Specifies the target to which the buffer is bound.
The symbolic constant must be
The symbolic constant must be
<code class="constant">GL_ARRAY_BUFFER</code>
or <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>.
</p></dd><dt><span class="term">
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with <em class="parameter"><code>target</code></em>
set to <code class="constant">GL_ARRAY_BUFFER</code>
or <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>
and <em class="parameter"><code>buffer</code></em> set to the name of the new buffer object
and <em class="parameter"><code>buffer</code></em> set to the name of the new buffer object
binds the buffer object name to the target. When a buffer object is bound to
a target, the previous binding for that target is automatically broken.
</p><p>
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<code class="constant">GL_READ_WRITE</code> access and <code class="constant">GL_STATIC_DRAW</code> usage.
</p><p>
While a non-zero buffer object name is bound, GL operations on the target to which it is
bound affect the bound buffer object, and queries of the target to which it is bound return state
bound affect the bound buffer object, and queries of the target to which it is bound return state
from the bound buffer object. While buffer object name zero is bound, as in the initial state,
attempts to modify or query state on the target to which it is bound generates an
attempts to modify or query state on the target to which it is bound generates an
<code class="constant">GL_INVALID_OPERATION</code> error.
</p><p>
When vertex array pointer state is changed, for example by a call to
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
the current buffer object binding (<code class="constant">GL_ARRAY_BUFFER_BINDING</code>) is copied into the
corresponding client state for the vertex array type being changed, for example
<code class="constant">GL_NORMAL_ARRAY_BUFFER_BINDING</code>. While a non-zero buffer object is bound to the
When vertex array pointer state is changed, for example by a call to
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
the current buffer object binding (<code class="constant">GL_ARRAY_BUFFER_BINDING</code>) is copied into the
corresponding client state for the vertex array type being changed, for example
<code class="constant">GL_NORMAL_ARRAY_BUFFER_BINDING</code>. While a non-zero buffer object is bound to the
<code class="constant">GL_ARRAY_BUFFER</code> target, the vertex array pointer parameter that is traditionally
interpreted as a pointer to client-side memory is instead interpreted as an offset within the
buffer object measured in basic machine units.
</p><p>
While a non-zero buffer object is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> target,
While a non-zero buffer object is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> target,
the indices parameter of <a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>
that is traditionally
interpreted as a pointer to client-side memory is instead interpreted as an offset within the
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</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>target</code></em> is not one of the allowable values.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code> or
with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code> or
<code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
</p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glBufferData"><span class="citerefentry"><span class="refentrytitle">glBufferData</span></span></a>,
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Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>
</p></div></div>
4 changes: 2 additions & 2 deletions es1/glBindTexture.xhtml
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<div class="refentry"><a id="glBindTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindTexture — bind a named texture to a texturing target</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindTexture</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">texture</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term">
<div class="refentry"><a id="glBindTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindTexture — bind a named texture to a texturing target</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindTexture</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">texture</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term">
<em class="parameter"><code>target</code></em>
</span></dt><dd><p>Specifies the target to which the texture is bound.
Must be <code class="constant">GL_TEXTURE_2D</code>.</p></dd><dt><span class="term">
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Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>
</p></div></div>
4 changes: 2 additions & 2 deletions es1/glBlendFunc.xhtml
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<div class="refentry" title="glBlendFunc"><a id="glBlendFunc"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBlendFunc — specify pixel arithmetic</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glBlendFunc</b>(</code></td><td>GLenum <var class="pdparam">sfactor</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">dfactor</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<div class="refentry" title="glBlendFunc"><a id="glBlendFunc"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBlendFunc — specify pixel arithmetic</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glBlendFunc</b>(</code></td><td>GLenum <var class="pdparam">sfactor</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">dfactor</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>sfactor</code></em>
</span></dt><dd><p>
Specifies how the red, green, blue, and alpha
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<msub><mi>f</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>,
represent either source or destination factors. All scale
factors have range [0, 1].</p><div class="informaltable"><table border="0"><colgroup><col align="left" /><col align="center" /></colgroup><thead><tr><th align="left">Parameter</th><th align="center">
factors have range [0, 1].</p><div class="informaltable"><table><colgroup><col align="left" /><col align="center" /></colgroup><thead><tr><th align="left">Parameter</th><th align="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>f</mi><mi>R</mi></msub><mo>,</mo>
<msub><mi>f</mi><mi>G</mi></msub><mo>,</mo>
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2 changes: 1 addition & 1 deletion es1/glBufferData.xhtml
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<div class="refentry" title="glBufferData"><a id="glBufferData"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBufferData — creates and initializes a buffer object's data store.</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glBufferData</b>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLsizeiptr <var class="pdparam">size</var>, </td></tr><tr><td> </td><td>const GLvoid * <var class="pdparam">data</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">usage</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<div class="refentry" title="glBufferData"><a id="glBufferData"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBufferData — creates and initializes a buffer object's data store.</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glBufferData</b>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLsizeiptr <var class="pdparam">size</var>, </td></tr><tr><td> </td><td>const GLvoid * <var class="pdparam">data</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">usage</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>target</code></em>
</span></dt><dd><p>
Specifies the target buffer object. The symbolic constant must be
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