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Remove obsolete align attributes
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reima committed Oct 4, 2015
1 parent 40f29f5 commit 0b20fc2
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46 changes: 23 additions & 23 deletions es1/glBlendFunc.xhtml
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Expand Up @@ -102,43 +102,43 @@
<msub><mi>f</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>,
represent either source or destination factors. All scale
factors have range [0, 1].</p><div class="informaltable"><table><colgroup><col align="left" /><col align="center" /></colgroup><thead><tr><th align="left">Parameter</th><th align="center">
factors have range [0, 1].</p><div class="informaltable"><table><colgroup><col /><col /></colgroup><thead><tr><th>Parameter</th><th class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>f</mi><mi>R</mi></msub><mo>,</mo>
<msub><mi>f</mi><mi>G</mi></msub><mo>,</mo>
<msub><mi>f</mi><mi>B</mi></msub><mo>,</mo>
<msub><mi>f</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</th></tr></thead><tbody><tr><td align="left">
</th></tr></thead><tbody><tr><td>
<code class="constant">GL_ZERO</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<mn>0</mn><mo>,</mo>
<mn>0</mn><mo>,</mo>
<mn>0</mn><mo>,</mo>
<mn>0</mn>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_ONE</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<mn>1</mn><mo>,</mo>
<mn>1</mn><mo>,</mo>
<mn>1</mn><mo>,</mo>
<mn>1</mn>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_SRC_COLOR</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>R</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>R</mi></msub><mo>,</mo>
<msub><mi>G</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>G</mi></msub><mo>,</mo>
<msub><mi>B</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>B</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_ONE_MINUS_SRC_COLOR</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow>
<mo>(</mo>
<mn>1</mn><mo>,</mo>
Expand All @@ -153,18 +153,18 @@
<msub><mi>B</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>B</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_DST_COLOR</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>R</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>R</mi></msub><mo>,</mo>
<msub><mi>G</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>G</mi></msub><mo>,</mo>
<msub><mi>B</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>B</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_ONE_MINUS_DST_COLOR</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow>
<mo>(</mo>
<mn>1</mn><mo>,</mo>
Expand All @@ -179,18 +179,18 @@
<msub><mi>B</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>B</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_SRC_ALPHA</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_ONE_MINUS_SRC_ALPHA</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow>
<mo>(</mo>
<mn>1</mn><mo>,</mo>
Expand All @@ -205,18 +205,18 @@
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>s</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_DST_ALPHA</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_ONE_MINUS_DST_ALPHA</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow>
<mo>(</mo>
<mn>1</mn><mo>,</mo>
Expand All @@ -231,9 +231,9 @@
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub><mo>,</mo>
<msub><mi>A</mi><mi>d</mi></msub><mo>/</mo><msub><mi>k</mi><mi>A</mi></msub>
<mo>)</mo></mrow></math>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_SRC_ALPHA_SATURATE</code>
</td><td align="center">
</td><td class="center">
<math overflow="scroll"><mrow><mo>(</mo>
<mi>i</mi><mo>,</mo>
<mi>i</mi><mo>,</mo>
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62 changes: 31 additions & 31 deletions es1/glIsEnabled.xhtml
Original file line number Diff line number Diff line change
Expand Up @@ -8,75 +8,75 @@
capability and returns <code class="constant">GL_FALSE</code> otherwise.
</p><p>
The following capabilities are accepted for <em class="parameter"><code>cap</code></em>:
</p><div class="informaltable"><table><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><code class="constant">Constant</code></th><th align="left"> </th><th align="left"><code class="constant">See function:</code></th></tr><tr><th align="left"> </th><th align="left"> </th><th align="left"> </th></tr></thead><tbody><tr><td align="left"><code class="constant">GL_ALPHA_TEST</code></td><td align="left"> </td><td align="left">
</p><div class="informaltable"><table><colgroup><col /><col /><col /></colgroup><thead><tr><th><code class="constant">Constant</code></th><th> </th><th><code class="constant">See function:</code></th></tr><tr><th> </th><th> </th><th> </th></tr></thead><tbody><tr><td><code class="constant">GL_ALPHA_TEST</code></td><td> </td><td>
<a class="citerefentry" href="glAlphaFunc"><span class="citerefentry"><span class="refentrytitle">glAlphaFunc</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_BLEND</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_BLEND</code></td><td> </td><td>
<a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>,
<a class="citerefentry" href="glLogicOp"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_CLIP_PLANE<math overflow="scroll"><mi>i</mi></math>
</code>
</td><td align="left"> </td><td align="left">
</td><td> </td><td>
<a class="citerefentry" href="glClipPlane"><span class="citerefentry"><span class="refentrytitle">glClipPlane</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_COLOR_ARRAY</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_COLOR_ARRAY</code></td><td> </td><td>
<a class="citerefentry" href="glColorPointer"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_COLOR_LOGIC_OP</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_COLOR_LOGIC_OP</code></td><td> </td><td>
<a class="citerefentry" href="glLogicOp"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_COLOR_MATERIAL</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_COLOR_MATERIAL</code></td><td> </td><td>
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_CULL_FACE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_CULL_FACE</code></td><td> </td><td>
<a class="citerefentry" href="glCullFace"><span class="citerefentry"><span class="refentrytitle">glCullFace</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_DEPTH_TEST</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_DEPTH_TEST</code></td><td> </td><td>
<a class="citerefentry" href="glDepthFunc"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
<a class="citerefentry" href="glDepthRange"><span class="citerefentry"><span class="refentrytitle">glDepthRange</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_DITHER</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_DITHER</code></td><td> </td><td>
<a class="citerefentry" href="glEnable"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_FOG</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_FOG</code></td><td> </td><td>
<a class="citerefentry" href="glFog"><span class="citerefentry"><span class="refentrytitle">glFog</span></span></a>
</td></tr><tr><td align="left">
</td></tr><tr><td>
<code class="constant">GL_LIGHT<math overflow="scroll"><mi>i</mi></math>
</code>
</td><td align="left"> </td><td align="left">
</td><td> </td><td>
<a class="citerefentry" href="glLight"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
<a class="citerefentry" href="glLightModel"><span class="citerefentry"><span class="refentrytitle">glLightModel</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_LIGHTING</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_LIGHTING</code></td><td> </td><td>
<a class="citerefentry" href="glLight"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
<a class="citerefentry" href="glLightModel"><span class="citerefentry"><span class="refentrytitle">glLightModel</span></span></a>,
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_LINE_SMOOTH</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_LINE_SMOOTH</code></td><td> </td><td>
<a class="citerefentry" href="glLineWidth"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_MULTISAMPLE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_MULTISAMPLE</code></td><td> </td><td>
<a class="citerefentry" href="glEnable"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_NORMAL_ARRAY</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_NORMAL_ARRAY</code></td><td> </td><td>
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_NORMALIZE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_NORMALIZE</code></td><td> </td><td>
<a class="citerefentry" href="glNormal"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_POINT_SIZE_ARRAY_OES</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_POINT_SIZE_ARRAY_OES</code></td><td> </td><td>
<a class="citerefentry" href="glEnableClientState"><span class="citerefentry"><span class="refentrytitle">glEnableClientState</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_POINT_SMOOTH</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_POINT_SMOOTH</code></td><td> </td><td>
<a class="citerefentry" href="glPointSize"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_POINT_SPRITE_OES</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_POINT_SPRITE_OES</code></td><td> </td><td>
<a class="citerefentry" href="glTexEnv"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_POLYGON_OFFSET_FILL</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_POLYGON_OFFSET_FILL</code></td><td> </td><td>
<a class="citerefentry" href="glPolygonOffset"><span class="citerefentry"><span class="refentrytitle">glPolygonOffset</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_RESCALE_NORMAL</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_RESCALE_NORMAL</code></td><td> </td><td>
<a class="citerefentry" href="glNormal"><span class="citerefentry"><span class="refentrytitle">glNormal</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_SAMPLE_ALPHA_TO_COVERAGE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_SAMPLE_ALPHA_TO_COVERAGE</code></td><td> </td><td>
<a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_SAMPLE_ALPHA_TO_ONE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_SAMPLE_ALPHA_TO_ONE</code></td><td> </td><td>
<a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_SAMPLE_COVERAGE</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_SAMPLE_COVERAGE</code></td><td> </td><td>
<a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_SCISSOR_TEST</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_SCISSOR_TEST</code></td><td> </td><td>
<a class="citerefentry" href="glScissor"><span class="citerefentry"><span class="refentrytitle">glScissor</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_STENCIL_TEST</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_STENCIL_TEST</code></td><td> </td><td>
<a class="citerefentry" href="glStencilFunc"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>,
<a class="citerefentry" href="glStencilOp"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_TEXTURE_2D</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_TEXTURE_2D</code></td><td> </td><td>
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_TEXTURE_COORD_ARRAY</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_TEXTURE_COORD_ARRAY</code></td><td> </td><td>
<a class="citerefentry" href="glTexCoordPointer"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>
</td></tr><tr><td align="left"><code class="constant">GL_VERTEX_ARRAY</code></td><td align="left"> </td><td align="left">
</td></tr><tr><td><code class="constant">GL_VERTEX_ARRAY</code></td><td> </td><td>
<a class="citerefentry" href="glVertexPointer"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>
</td></tr></tbody></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
If an error is generated,
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