-
Notifications
You must be signed in to change notification settings - Fork 94
/
glFramebufferRenderbuffer.xhtml
197 lines (196 loc) · 10 KB
/
glFramebufferRenderbuffer.xhtml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
<div class="refentry" id="glFramebufferRenderbuffer">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glFramebufferRenderbuffer — attach a renderbuffer as a logical buffer to the currently bound framebuffer object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLsync <strong class="fsfunc">glFramebufferRenderbuffer</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">attachment</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">renderbuffertarget</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">renderbuffer</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the framebuffer target. <em class="parameter"><code>target</code></em> must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
<code class="constant">GL_READ_FRAMEBUFFER</code>, or <code class="constant">GL_FRAMEBUFFER</code>. <code class="constant">GL_FRAMEBUFFER</code>
is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>attachment</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the attachment point of the framebuffer.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>renderbuffertarget</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the renderbuffer target and must be <code class="constant">GL_RENDERBUFFER</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>renderbuffer</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of an existing renderbuffer object of type <em class="parameter"><code>renderbuffertarget</code></em> to attach.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glFramebufferRenderbuffer</code> attaches a renderbuffer as one of the logical buffers of the
currently bound framebuffer object. <em class="parameter"><code>renderbuffer</code></em> is the name of the renderbuffer object
to attach and must be either zero, or the name of an existing renderbuffer object of type <em class="parameter"><code>renderbuffertarget</code></em>.
If <em class="parameter"><code>renderbuffer</code></em> is not zero and if <code class="function">glFramebufferRenderbuffer</code> is
successful, then the renderbuffer name <em class="parameter"><code>renderbuffer</code></em> will be used as the logical buffer
identified by <em class="parameter"><code>attachment</code></em> of the framebuffer currently bound to <em class="parameter"><code>target</code></em>.
</p>
<p>
The value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> for the specified attachment point is
set to <code class="constant">GL_RENDERBUFFER</code> and the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>
is set to <em class="parameter"><code>renderbuffer</code></em>. All other state values of the attachment point specified by
<em class="parameter"><code>attachment</code></em> are set to their default values. No change is made to the state of the renderbuuffer
object and any previous attachment to the <em class="parameter"><code>attachment</code></em> logical buffer of the framebuffer
<em class="parameter"><code>target</code></em> is broken.
</p>
<p>
Calling <code class="function">glFramebufferRenderbuffer</code> with the renderbuffer name zero will detach the image, if any,
identified by <em class="parameter"><code>attachment</code></em>, in the framebuffer currently bound to <em class="parameter"><code>target</code></em>.
All state values of the attachment point specified by attachment in the object bound to target are set to their default values.
</p>
<p>
Setting <em class="parameter"><code>attachment</code></em> to the value <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is a special
case causing both the depth and stencil attachments of the framebuffer object to be set to <em class="parameter"><code>renderbuffer</code></em>,
which should have the base internal format <code class="constant">GL_DEPTH_STENCIL</code>.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the accepted tokens.
</p>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>renderbuffertarget</code></em> is not <code class="constant">GL_RENDERBUFFER</code>.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if zero is bound to <em class="parameter"><code>target</code></em>.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glFramebufferRenderbuffer</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGenFramebuffers"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
<a class="citerefentry" href="glBindFramebuffer"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
<a class="citerefentry" href="glGenRenderbuffers"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
<a class="citerefentry" href="glFramebufferTexture"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
<a class="citerefentry" href="glFramebufferTexture2D"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture2D</span></span></a>,
<a class="citerefentry" href="glFramebufferTextureLayer"><span class="citerefentry"><span class="refentrytitle">glFramebufferTextureLayer</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>