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glDetachShader.xhtml
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glDetachShader.xhtml
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<div class="refentry" id="glDetachShader">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glDetachShader — Detaches a shader object from a program object to which it is attached</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glDetachShader</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">shader</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the program object from which to
detach the shader object.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>shader</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the shader object to be
detached.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glDetachShader</code> detaches the shader
object specified by <em class="parameter"><code>shader</code></em> from the
program object specified by <em class="parameter"><code>program</code></em>. This
command can be used to undo the effect of the command
<a class="citerefentry" href="glAttachShader"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>.</p>
<p>If <em class="parameter"><code>shader</code></em> has already been flagged
for deletion by a call to
<a class="citerefentry" href="glDeleteShader"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>
and it is not attached to any other program object, it will be
deleted after it has been detached.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if either
<em class="parameter"><code>program</code></em> or <em class="parameter"><code>shader</code></em>
is a value that was not generated by OpenGL.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>program</code></em> is not a program object.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>shader</code></em> is not a shader object.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>shader</code></em> is not attached to
<em class="parameter"><code>program</code></em>.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
with the handle of a valid program object</p>
<p><a class="citerefentry" href="glGetShaderiv"><span class="citerefentry"><span class="refentrytitle">glGetShaderiv</span></span></a>
with arguments <em class="parameter"><code>shader</code></em> and
<code class="constant">GL_DELETE_STATUS</code></p>
<p>
<a class="citerefentry" href="glIsProgram">
<span class="citerefentry">
<span class="refentrytitle">glIsProgram</span>
</span>
</a>
</p>
<p>
<a class="citerefentry" href="glIsShader">
<span class="citerefentry">
<span class="refentrytitle">glIsShader</span>
</span>
</a>
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glDetachShader</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glAttachShader">
<span class="citerefentry">
<span class="refentrytitle">glAttachShader</span>
</span>
</a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>