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AnyRPG Engine 0.14.5

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@michaelday008 michaelday008 released this 24 Nov 05:52
· 119 commits to master since this release

A Unity package of this release can be downloaded from https://www.anyrpg.org/downloads

Unity Compatibility

This package is compatible with Unity 2021.3.12f1 which can be downloaded from https://unity3d.com/get-unity/download/archive.

Enhancements

  • A new demo scene is available that has all prefabs from the AnyRPG Core. Previously, you had to download the full AnyRPG Engine to see a demo scene with all the prefabs.

Editor / Code

  • Several serialized properties have had tooltips, headers, and resource selectors added.
  • NavMeshComponents is now bundled, and does not need to be installed separately when AnyRPG is installed from github.
  • PDF documentation is included with the project.
  • A new menu option is available that will search for missing references in Scriptable Objects.
  • A new menu option is available that will search for missing references in Materials.
  • A new wizard is available that can create reversed copies of animation clips.

Content

  • Many files have been updated to comply with Unity Asset Store submission guidelines. Some of these changes may be breaking to existing projects. All .jpg images have been replaced with .png images. Most 3d models have been re-exported in blender with Z forward transform orientation set and their pivot points set to the bottom center of the models. Many 3d models have had their scale reset to 1. Some prefabs have been replaced with prefab variants, which would cause missing references where the existing prefabs were used. Many animations and several audio files have been renamed.

Bug Fixes

  • Fixed a bug that would cause certain UI elements to infinitely shrink / grow when re-used by the object pooler on displays that were not at 1920x1080 resolution.
  • Fixed a floating point accuracy bug that would cause moveable objects to receive certain invalid values and not move properly when interacted with.
  • Fixed a bug that would cause the preview box of the Screenshot Wizard to show at the wrong location on the screen when Windows display scaling is active.