Access the API here: https://api.physicallybased.info
Read about how to contribute here: CONTRIBUTING.md
- Web https://physicallybased.info by AntonPalmqvist
- Web https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/materialDatabase.html by gkjohnson
- Web https://kwokcb.github.io/MaterialXLab/javascript/PhysicallyBasedMaterialX_out.html by kwokcb
The database is made available under the CC0 1.0 license, which means you are free to use, modify, and distribute its content without any restrictions, even for commercial purposes.
Shader ball used for renders is from ASWF USD WG licensed under CC BY 4.0