Last active
February 19, 2024 22:18
-
-
Save mikhailov-work/0d177465a8151eb6ede1768d51d476c7 to your computer and use it in GitHub Desktop.
Revisions
-
mikhailov-work revised this gist
Aug 21, 2019 . 1 changed file with 6 additions and 6 deletions.There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,12 +9,12 @@ // GLSL Approximation: Ruofei Du (ruofei@google.com) vec3 TurboColormap(in float x) { const vec4 kRedVec4 = vec4(0.13572138, 4.61539260, -42.66032258, 132.13108234); const vec4 kGreenVec4 = vec4(0.09140261, 2.19418839, 4.84296658, -14.18503333); const vec4 kBlueVec4 = vec4(0.10667330, 12.64194608, -60.58204836, 110.36276771); const vec2 kRedVec2 = vec2(-152.94239396, 59.28637943); const vec2 kGreenVec2 = vec2(4.27729857, 2.82956604); const vec2 kBlueVec2 = vec2(-89.90310912, 27.34824973); x = saturate(x); vec4 v4 = vec4( 1.0, x, x * x, x * x * x); -
mikhailov-work created this gist
Aug 9, 2019 .There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,27 @@ // Copyright 2019 Google LLC. // SPDX-License-Identifier: Apache-2.0 // Polynomial approximation in GLSL for the Turbo colormap // Original LUT: https://gist.github.com/mikhailov-work/ee72ba4191942acecc03fe6da94fc73f // Authors: // Colormap Design: Anton Mikhailov (mikhailov@google.com) // GLSL Approximation: Ruofei Du (ruofei@google.com) vec3 TurboColormap(in float x) { const vec4 kRedVec4 = vec4(-0.05195877, 5.18000081, -30.94853351, 81.96403246); const vec4 kGreenVec4 = vec4(0.16207513, 0.17712472, 15.24091500, -36.50657960); const vec4 kBlueVec4 = vec4(0.55305649, 3.00913185, -5.46192616, -11.11819092); const vec2 kRedVec2 = vec2(-86.53476570, 30.23299484); const vec2 kGreenVec2 = vec2(25.95549545, -5.02738237); const vec2 kBlueVec2 = vec2(27.81927491, -14.87899417); x = saturate(x); vec4 v4 = vec4( 1.0, x, x * x, x * x * x); vec2 v2 = v4.zw * v4.z; return vec3( dot(v4, kRedVec4) + dot(v2, kRedVec2), dot(v4, kGreenVec4) + dot(v2, kGreenVec2), dot(v4, kBlueVec4) + dot(v2, kBlueVec2) ); }