Every time you choose to apply a rule(s), explicitly state the rule(s) in the output. You can abbreviate the rule description to a single word or phrase.
[Brief description ]
- [more description]
- [more description]
- [more description]
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Events; | |
# Use Ubuntu 22.04 as the base image \ | |
FROM ubuntu:22.04 | |
# Install any necessary packages or dependencies here \ | |
# For example, if your Unity server requires certain libraries or tools, you can install them using apt-get. \ | |
RUN apt-get update && \ | |
apt-get install -y libglu1 xvfb libxcursor1 ca-certificates && \ | |
update-ca-certificates && \ | |
apt-get clean |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Net; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Gist importer. |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityToolbarExtender; | |
/// <summary> |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Supyrb; | |
public class SignalSelectorAttribute : PropertyAttribute | |
{ | |
private List<SerializableSystemType> signalTypes = new List<SerializableSystemType>(); |
// 82-Signals__Singals No Param-SignalTemplate.cs.txt | |
using Supyrb; | |
public class #SCRIPTNAME# : Signal | |
{ | |
// Override invoke to make sure that the derived signal class shows up in the stacktrace | |
protected override void Invoke(int index) | |
{ | |
base.Invoke(index); |
# Text based files | |
* text=auto | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
# Unity files | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.physicsMaterial2D merge=unityyamlmerge eol=lf |
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# original source from https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ |