Animation: finish() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.

The finish() method of the Web Animations API's Animation Interface sets the current playback time to the end of the animation corresponding to the current playback direction.

That is, if the animation is playing forward, it sets the playback time to the length of the animation sequence, and if the animation is playing in reverse (having had its reverse() method called), it sets the playback time to 0.

Syntax

js
finish()

Parameters

None.

Return value

None (undefined).

Exceptions

InvalidState

The player's playback rate is 0 or the animation's playback rate is greater than 0 and the end time of the animation is infinity.

Examples

The following example shows how to use the finish() method and catch an InvalidState error.

js
interfaceElement.addEventListener("mousedown", () => {
  try {
    player.finish();
  } catch (e) {
    if (e instanceof InvalidState) {
      console.log("finish() called on paused or finished animation.");
    } else {
      logMyErrors(e); //pass exception object to error handler
    }
  }
});

The following example finishes all the animations on a single element, regardless of their direction of playback.

js
elem.getAnimations().forEach((animation) => animation.finish());

Specifications

Specification
Web Animations
# dom-animation-finish

Browser compatibility

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See also