Post

Replies

Boosts

Views

Activity

Could not resolve host: repository.map.naver.com
Hi, I am using Xcode Cloud to build our app, and our app has the cocoapods dependency NMapsMap(Korean map library from Naver inc.). https://navermaps.github.io/ios-map-sdk/guide-en/ The library uses git-lfs to download its data for the map, however it keeps failing and retrying 3 times to download with this error(and finally fails) Showing All Messages [!] Error installing NMapsGeometry [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20240826-7482-5cn94o/file.zip https://repository.map.naver.com/archive/pod/NMapsGeometry/1.0.2/NMapsGeometry.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.15.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0curl: (6) Could not resolve host: repository.map.naver.com Warning: Problem : timeout. Will retry in 1 seconds. 2 retries left. 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0curl: (6) Could not resolve host: repository.map.naver.com Warning: Problem : timeout. Will retry in 2 seconds. 1 retries left. 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0curl: (6) Could not resolve host: repository.map.naver.com My ci_post_clone.sh file is here, and doesn't seem to have something to be wrong. export HOMEBREW_NO_INSTALL_CLEANUP=1 brew install cocoapods pod install The issue could be DNS server issue between Apple Xcode Cloud servers and Naver repositories server, so I also posted to the Naver cloud forum. Please help for this issue, and hope the build can resolve the host soon. Nowadays I manually build and distribute the codes in manual...
0
0
42
8h
setScissorRect invalid
-[MTLDebugRenderCommandEncoder setScissorRect:]:4048: failed assertion `Set Scissor Rect Validation (rect.x(0) + rect.width(2106))(2106) must be <= render pass width(2048) (rect.y(127) + rect.height(1694))(1821) must be <= render pass height(1648) ' Program crashes on window resize. Not all the time, but often (and only) when rapidly reduce window to minimum screen size. Thread 1 Queue : com.apple.main-thread (serial) #0 0x000000019b2d4318 in readARCWeakAt () #1 0x000000019b2f812c in -[NSConcretePointerArray countByEnumeratingWithState:objects:count:] () #2 0x000000019b2f87ec in -[NSPointerArray(NSArrayConveniences) allObjects] () #3 0x000000019da53a5c in -[NSApplication(NSWindowCache) _updateWindowsUsingCache] () #4 0x000000019da539e4 in -[NSApplication updateWindows] () #5 0x000000019de93f0c in __38-[NSApplication setWindowsNeedUpdate:]_block_invoke_2 () #6 0x000000019de9904c in ___NSRunLoopObserverCreateWithHandler_block_invoke () #7 0x000000019a1f087c in CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION () #8 0x000000019a1f0768 in __CFRunLoopDoObservers () #9 0x000000019a1efd94 in __CFRunLoopRun () #10 0x000000019a1ef434 in CFRunLoopRunSpecific () #11 0x00000001a499919c in RunCurrentEventLoopInMode () #12 0x00000001a4998e2c in ReceiveNextEventCommon () #13 0x00000001a4998d30 in _BlockUntilNextEventMatchingListInModeWithFilter () #14 0x000000019da4ecc8 in _DPSNextEvent () #15 0x000000019e2454d0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] () #16 0x000000019da41ffc in -[NSApplication run] () #17 0x000000019da19240 in NSApplicationMain () #18 0x0000000100d4e3c8 in main at /Users/gordon/Library/CloudStorage/Dropbox/ 2024-PROGRAMMING/Pplates-tryingToFix/Pplates/main.m:14 #19 0x0000000199d87154 in start () Thread 3 Queue : com.apple.scenekit.renderingQueue.VirtualEarthSCNView0x143041c00 (serial) #0 0x000000019a0d95f0 in __pthread_kill () #1 0x0000000101c4ebe8 in pthread_kill () #2 0x000000019a01ea30 in abort () #3 0x000000019a01dd20 in __assert_rtn () #4 0x00000001a45d6194 in MTLReportFailure.cold.1 () #5 0x00000001a45b2db0 in MTLReportFailure () #6 0x00000001a45a8d58 in _MTLMessageContextEnd () #7 0x000000019a9af824 in -[MTLDebugRenderCommandEncoder setScissorRect:] () #8 0x00000001029d2e28 in -[CaptureMTLRenderCommandEncoder setScissorRect:] () #9 0x00000001c20893dc in C3D::__setupRenderEncoder(SCNMTLRenderContext*, C3D::RenderPass*, C3D::RenderArgs const&, SCNMTLRenderCommandEncoder&) () #10 0x00000001c208a1f0 in C3D::__renderSlice(C3D::RenderGraph*, C3D::RenderPass*, unsigned short&, C3D::RenderGraph::GraphNode const&, C3D::RenderGraph::Stage*&, C3D::RenderArgs, bool, id&) () #11 0x00000001c208bb50 in C3D::RenderGraph::execute() () #12 0x00000001c1f16498 in -[SCNRenderer _renderSceneWithEngineContext:sceneTime:] () #13 0x00000001c1f1677c in -[SCNRenderer _drawSceneWithNewRenderer:] () #14 0x00000001c1f16ca0 in -[SCNRenderer _drawScene:] () #15 0x00000001c1f16fa8 in -[SCNRenderer _drawAtTime:] () #16 0x00000001c1f18f38 in __70-[SCNRenderer _jitterAtStep:updateMainFramebuffer:redisplay:jitterer:]_block_invoke () #17 0x0000000101ba6ba4 in _dispatch_client_callout () #18 0x0000000101bbb5ac in _dispatch_lane_barrier_sync_invoke_and_complete () #19 0x00000001c1f18e4c in -[SCNRenderer _jitterAtStep:updateMainFramebuffer:redisplay:jitterer:] () #20 0x00000001c1e75714 in -[SCNJitterer jitter] () #21 0x0000000101ba4f2c in _dispatch_call_block_and_release () #22 0x0000000101ba6ba4 in _dispatch_client_callout () #23 0x0000000101bafd88 in _dispatch_lane_serial_drain () #24 0x0000000101bb0e7c in _dispatch_lane_invoke () #25 0x0000000101bc0958 in _dispatch_root_queue_drain_deferred_wlh () #26 0x0000000101bbfc30 in _dispatch_workloop_worker_thread () #27 0x0000000101c4fd40 in _pthread_wqthread ()
0
0
52
13h
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
0
0
67
13h
Universal Link when app is not installed
We have universal links which takes user to various journeys in the app when user clicks on the link, however it works only when app is installed. If app is not installed link takes user to the App Store and when the user installs and opens the app, the link does not launch the intended deeplink flow. Is there any way we can pass context to app store and receive it when user opens the app? Android provides similar functionality using install referral lib. Checking if similar is possible in iOS.
1
0
55
14h
Black display, non responsive power button.
writing to report a bug I have encountered with iOS 18. During phone calls, the display intermittently becomes black, and the power button becomes unresponsive in turning on the display. As a result, the screen remains black, and touch functionality is unresponsive. This issue disrupts the ability to interact with the phone during calls and unable to do a forced restart as power button doesn’t respond as wel.
1
0
58
17h
IOS 18 displays glitches/ black screen
writing to report a bug I have encountered with iOS 18 On iphone 14 promax During phone calls, the display intermittently becomes black, and the power button becomes unresponsive in turning on the display. As a result, the screen remains black, and touch functionality is unresponsive. This issue disrupts the ability to interact with the phone during calls and unable to forced restart to resolve the issue as power button doesn’t respond as well. I would appreciate any assistance or updates on this matter.
1
0
73
17h
Problem with a visionOS built with Xcode 16 and TestFlight
I developed an app for visionOS in Xcode 16 (the beta one). The app's deployment target is set to visionOS 1.2 in Xcode, which is also displayed in the app metadata in App Store Connect. Both debug and release builds deployed to a couple of authorised devices work. However, a build deployed to TestFlight refused to install, saying that VisionOS 2.0 is required. When I hacked a build with Xcode 15, it worked. Does it mean I cannot build apps for visionOS versions before 2.0 with Xcode 16?
0
0
55
19h
VisionOS Shareplay - Persona Preview Profile
Hey, I was reading through the Happy Beam intro website(https://developer.apple.com/documentation/visionos/happybeam) and I stumbled upon the info about Persona Preview Profile, that suppose to help with testing SharePlay on the device. However, the link from the website points to 404- and I was curious if anyone knows what Persona Preview Profile is and how exactly can it help with testing SharePlay? Where can I find more info about it?
1
0
57
20h
Constant color API improvement
I've experimented quite a bit with the new API designed to neutralize image colors using the iPhone flash, and I think the concept is brilliant. The flash could potentially serve as a substitute for a color checker, given our full control over it. However, I believe there are several areas where this API could be improved. Firstly, the resulting images often appear "unattractive"—colors tend to look faded, and the images themselves can be overly bright and washed out, losing the natural ambiance, shadows, and introducing unwanted flash reflections. There is also inconsistency in color rendering; for example, yellows sometimes appear unnatural, possibly due to reflections. In some cases, all the colors in the image are completely desaturated or become black and white if another light source does not fully illuminate the scene. Additionally, the shadows cast by the flash don't correct the colors properly since they fall outside the flash's range. I think many of these issues could be resolved if we had access to ProRAW images capturing both the ambient light (without flash) and the flash-illuminated scene. With these, we could use specific colors in the image as a reference, similar to a color checker, to create an ICC profile or color transformation matrix to adjust the image colors more globally. This approach could help retain the shadows from the ambient light while still correcting colors to a neutral tone. Access to ProRAW data is crucial for this, as it would provide images without the saturation issues that can affect some colors and with a linear tone curve. I hope this suggestion makes sense and could help improve the API's effectiveness.
0
0
48
23h
Renewed Expired Developer Account, Paid, but still marked as expired
I had previously been enrolled in the Apple Developer Program but because was not releasing apps I let it expire. Now I want to release a new app and need to renew the account. For this I logged in into the developer.apple.com portal and clicked the "Renew membership" button and went thgrought with the purchase, which was successful, and my card was charged and I received the confirmation order email from the apple store. Now my developer account still says it's expired and there is no way to contact support. Does it take a few days to activate?
1
0
55
1d
How to delete built in iOS Simulator in Xcode 14
I am using Xcode 14, but the built in iOS 16 simulator does not run properly on my device, so I use iOS 14 simulator. If I use the old version of Xcode then I will have to compromise with many labraries, frameworks and features and I don't want that. So I want to delete the built in iOS 16 simulator of Xcode 14 to free up memory, because I don't need this. please help me ?
1
0
117
1d
Launch Screen File - SwiftUI
Hi there! I was wondering if there’s any possibility of using a SwiftUI View for a launch screen. As someone who’s primarily worked with SwiftUI, I have to admit that using Storyboards was a bit of a challenge for me—kudos to all you UIKit pros for mastering it! 😊 Thanks for considering it!
1
0
139
2d
Navigation issue in Xcode 16 beta 7
I've got an iOS app and a main view with a list with a search field. When I click on a list item navigation link takes me to another view through navigation destination modifier. I can go back to the main list view. Now, consider this scenario: Click in the search field (you do not have to type there anything) Click any item on the list This all works fine when I build the app with Xcode 15.4 and I can get back to the main list. But if I build the app using Xcode 16 beta 7 the destination view is shown twice (the destination view is shown and then moved again to the same view) and I cannot back to the main view at all. I can go back one view only. Could it be a bug in Xcode? Was do you think about that?
3
0
183
2d
Seeking Advice on Implementing Mandatory Update for My App
I’m reaching out to get some advice on implementing a mandatory update or a new version notification for my mobile apps in App Store. Currently, the apps do not have a built-in option for enforcing mandatory updates when a new version is released. I’ve recently made a major update to the apps, and I want to ensure that all existing users are both notified and required to update to the latest version. I would greatly appreciate your guidance on the best approach to achieve this.
1
0
141
3d
Cannot contact apple developer support
Hello, I recently purchased an apple developer membership but my account has not been updated to reflect this. When I try to contact apple developer support (either via phone or email) it tells me that the email on my apple account is invalid. I have tried calling regular apple support but they are unable to help me. Is there any other way to get in contact with apple developer support? Thanks
1
1
144
3d