Having an alpha channel translucency on a plane with RCP

I have a plane with a texture that was made in Blender & then exported using the Reality Converter from a USDC to a USDZ.

The translucency looks 100% translucent in RCP but it looks a bit like glass with some reflection in a Reality Kit scene in visionOS.

Is there a material setting that I need to change?

Having an alpha channel translucency on a plane with RCP
 
 
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