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WebGL fails to compile shaders with out variables that are arrays and…
… start with underscore rdar://126944294 Reviewed by Chris Dumez. Integrates upstream commit: commit e0e91b8cbb2e096d2d009cd0d1fbe20d785f2263 Author: Kimmo Kinnunen <kkinnunen@apple.com> Date: Mon Apr 22 18:11:30 2024 -0700 Metal: Fix rewritten out variables with underscores Fix compilation in case of output variables start with underscores. Make name emission always emit MSL name ANGLE_{name}, so that GLSL `_e` and `e` cannot clash. This regressed in angleproject:8558. Bug: b/335744344 Change-Id: Ibae4dba4a24888acc1461582e69d48218ba11176 Originally-landed-as: bce91c8. rdar://128091308 Canonical link: https://commits.webkit.org/278880@main
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