Tower Wizard
Help a wizard construct the mightiest wizard tower in this short incremental game!
Controls
- click and drag to pan around
- Scroll to zoom or +- keys
Steam Page!
Credits
Fusion Pixel fonts by TakWolf
Music: "Pamgaea", "Inspired", "Equatorial Complex", "Kawai Kitsune", "Bleeping Demo" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Sounds effects from freesound (CC0)
Unfortunately due to limitations of Godot 4.2, the game may not run for some MacOs/Linux machines
If you encounter lag in browser, consider downloading the desktop build. You can export your save from the browser and import into the desktop.
Updated | 4 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (96 total ratings) |
Author | Barribob |
Genre | Simulation |
Made with | Godot |
Tags | building, Idle, Incremental, upgrades |
Download
Download
Tower Wizard.zip 60 MB
Development log
- New Update!4 days ago
- Good news and bad news17 days ago
- Tower Wizard to coming to steam!31 days ago
Comments
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Legendary incremental, can't wait to lose my life in Steam release. One thing I would die for... would be shortcut keys to toggle between buildings instead of needing to scroll around with mouse!
(Prestiged only once, then pushed all the way.)
There is a bug where it doesn't show the correct amount of magic
Sorry in advance if you already knew this.
Edit: It seems to count the total amount of magic you ever had and not how much you currently have
Correct, the requirements count the total amount collected, not the current amount
Thank you for clarifying
LOVE THE NEW CHANGES! I dont like incremental type of games normally but this one is the exception!! Keep the good work.
Really cool game so far! Big fan of incremental games and this is no exception, definitely one of the better ones I've playd in recent memory.
Only bad thing I've noticed is that the forest totem is useless right now. The only point in getting more wood is to make totems, and at best this only serves as a reset to make another cooldown, since the first totem doubles your wood production, but the totem price also doubles. Afterwards it has diminishing returns, making it just worse than choosing the other totems. This can be mitigated completely by giving the wood more purpose outside of making totems.
Anyways, like I said, great game still! Keep up the good work!
Thanks, I can see how that feels useless, I will see what i can do!
LESFOKENGOOOOOOOOOOOOO
New version is out! Lots of significant changes to various features, and some quality of life features too. Let me know if there are any issues!
Great game! Short and sweet. I look forward to future updates!
Loved Magic Archery, and I love this so far. I love that these are short and sweet incremental games. Yeah, I do like long ones too, but it's nice to play a game like this that is just one and done.
game is super fun!! would love to see more subsystems added!! honestly any more content would be amazing! the game is very fun and the artwork is beautiful to!
thanks, that is the plan!
man im just craving this game, it's like a little addiction
Have not gotten very far in the new verison, but I love it so far!
Loved it, can't wait for the full version. Already have it wish listed.
great to hear!
This is really great, loved it. Can't wait for a full version.
hey, just finished the game here, i liked it a lot, when it released on steam count me in.
thank you for the experience
New version is out! Note that previous saves will not carry over most progress, due to major differences in mechanics. Let me know if there are any issues!
A DRAGON'S NEST WTF?? That was a HOLY SHIT moment.
Could you please add arrow buttons (up and down) on right side for moving up and down? This game is 99% compatible with mobile and that is the missing 1%.
Next version should have more touchscreen friendly controls, let me know if this is still needed after that though
This is very awesome, thank you! Now I can play the game past first few prestiges. :) One little thing. Game is very zoomed in on mobile. Could you pinch for zooming or if you are lazy simply add +/- buttons somewhere as physical buttons?
Also I just finished game. Amazing job, you have potential to create something really great!
I see, I will look into it!
Very fun! I love the economy sliders, do you have any plans to expand the economy into like, investing in the town or something like that?
I do plan to expand the economy, though not sure exactly how it will look like yet!
If our love is skibidi why are you my rizzedy
This is a fun little game! I'm curious to see how it can expand!
2000 spirits and 10 specter be like, for a while I thought the second biggest ring was last but then another one appeared, now i'm just going till my browser tab freezes.
This is fun. Hopefully the Steam release doesn't mean abandoning this version though?
I plan to update this version for a while
That's good to hear, but not exactly what I meant. This version is equivalent, from what I can see, to the Steam demo. Do you plan to have the full version be Steam exclusive? Because if you do, I won't be able to buy it.
Oh, I was not aware that there were people that could access itch, but not steam. In that case, I think I can do that.
Awesome, thanks! (and yeah, long story but Steam has been a *BIG* problem for some of us for a few years now)
What's your big problem with steam?
loved the gameplay
maybe spell power buff and spirit cost decrease is too strong?
skipped the last 4 prestige points and progress still felt surprisingly fast
Noted!
You forgot to put your name in the credits. ;-)
Imagion if a town came to raid your tower and you had to do a RPG type fight to fend them off and if you fail they take some of your stuff
cute but short. another incremental game that takes about an hour.
menus are somewhat awkward since they like to open outside the screen. otherwise no real complaints.
the spell swapping mechanic reminds me a bit of Orb of Creation, which is much longer and deeper. i'm guessing your intent with these is to just make something short and simple, and for that goal i say mission accomplished.
if you decide you want to try being even more creative, it might be worth exploring more "diagetic" menus for this kind of game specifically, instead of relying on raw text, to make it more mysterious and compact.
Interesting, thanks for the ideas!
Enjoyed Magic Archery, enjoyed this too. I like your idle games and I look forward to this getting developed further on Steam! :D
awesome game! I recommend more prestige levels that you have to unlock with prestige. also what @EveOfFrost said
Perhaps as a next prestige layer, you could add Ghouls, that need a hundred specters, and then a lich that you have to evolve
Really cool game hope it gets put on steam eventually
i cant play the game i cant scroll on my fire tablet
In case you ever update the game
Really fun game! My first incremental and I feel a very good leap into the genre! Super fun and engaging and I never felt like I didn't have the tools to reach that next step. Prestige never felt bad and I loved unlocking all the new things faster and faster! The touch of being able tio change the color pallet was really nice too!
Good incremental game with cool pixel and sound. The touch with the wizards teleport to each of upgrade places really nice! Really like the game. Keep up the good work!
great game, don't know if this is a good time or not. keep up the good work!
great time burner nd just fun, update coming?
Loved it, just wow, from the old school graphics, to the sound, to the way the particles move, an absolute Joy of a game. Super duper great Job!!!
Fun game! Not to sound like a total loser, but the specter/spirit mechanics would be a great example when explaining valence electrons!
Such a fun game! I really hope this game gets more attention and updates
This incremental game was also very, very fun!
The sound of the spirit automatically creating magic was the most pleasant, meow~!
my playthrough
great game, hope to sed more!