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Avarus-Lux

Avarus Lux [NL]
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Welcome to my Dragon lair, feel free to explore, but no touchy!

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Artist
Badges
Ninja Llama: Llamas are awesome! (618)Ninja Llama: Llamas are awesome! (618)Ninja Llama: Llamas are awesome! (618)
Silver Fragment: Setting the silver standard of greatness!
DeviantArt Tutorials Dragon: Participated in Tutorials Campaign
Whiskers: Submitted to the April Fools' Day category
Paranoid: Wears a tinfoil hat
My Bio

G'Day Reader,


Give a Lama get a Lama.


Discord userhandle: lux_2554

Furaffinity userhandle: avaruslux
Age: 30s
Pronouns: IDC, use whatever.

Location: Europe, Netherlands.
Languages: NL, ENG.

Short Bio: Name's Avarus Lux, i'm a chaotic neutral. just spectating the world's BS chaos as it comes and goes. i sometimes write using Obsidian/notepad++, "draw" using Krita and occasionally do 3d stuff in blender/UPBGE.

Contact: Except for DA/Discord/FA/Reddit, No other online presence.

feel free to message me if you have questions. NO SPAM, NO RP, please don't try to sell me anything, i'm not buying, not rich nor interested. i'm not exactly too talkative either, at least, i don't start conversations 99% of the time.


DO feel free to contact me, especially if you wish to just talk or are curious and want to ask questions about my OC's or the fictional setting i am creating and writing for that they live in.


Please DO NOT contact me with the intention to RP, or sell me anything, i will decline.


please DO NOT contact me to try and sell me art or have me hire you, i will decline and i will be especially harsh if you try and shove some crappy ChatGPT idea in my face. If i want something i generally search for artists on my own.

Exceptions are few and usually only people i already follow or have worked with before.



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I am 'Avarus Lux' and the dragoness in my art is me. We are one and the same save for physical forms. an alt would be "Deborah Silvertail" (or another of my OC's)


I call myself, Avarus Lux, since this is the internet, that is the best you'll get.

The name translates from Latin into "Greedy Light".

You may call me whatever you like and I'll likely respond to it as long as that I know it is meant towards and for me, and not humiliating or degenerative in nature...


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Interests: Way too many things like dieselpunk, fantasy, sci fi, spaghetti westerns, old early 20th century (steam/diesel) engines and machines, old electrical tech, thunderstorms, worldbuilding my own fantasy world "SaW", writing, drawing, furry/scalie stuff, "wholesome death" comics, NSFW stuff, fantasy adventure movies/literature/anime, etc, etc...


Loves to listen to & look at:

- Contraptions and machinery doing their thing, like clockwork, steam driven old fashioned engines,  simple stuff like a "glass solar mill", windmills (inside and outside) or just a lively aquarium/terrarium with some critters.

- the wind blowing through a forest.

- the sea.

Favorite food: Gooseberrys, hazelnuts, pickles, various bovine & horse meats, various soups & noodles, many things Potatoes, Potatoes are awesome.


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I prefer Neutrality, however you like me or hate me, as long as you keep that opinion your own we can all go our own merry ways and be happy, enjoying ourselves one way or another.


Favourite Visual Artist
No favourites really.
Favourite Movies
RSF: The Wings of Honnêamise, Nausicaä Of The Valley Of The Wind, Spaghetti Westerns, Space Westerns, Sci-Fi, Fantasy, Various...
Favourite TV Shows
Oban Star Racers, Star Trek TNG/Voyager/DS9/Enterprise, Battlestar Galactica, Doctor Who (10th+11th), Various... Various Anime...
Favourite Bands / Musical Artists
Electro Swing, metal (various such as power/melodic/folk/pirate), music boxes, Cellos, Hurdy Gurdy, etc....
Favourite Books
'Sobriëtas' by ad visser & 'Heersers van Kant' by Michiel Nijk.
Favourite Writers
Fantasy, Sci-Fi, Supernatural/Paranormal, Mystery/Adventure writers
Favourite Games
i could give you my Top 20...
Favourite Gaming Platform
PC, absolutely number one.... at least until True "Full dive" VR is created on whatever system they need...
Tools of the Trade
varied and whatever works for me.
Other Interests
yes...

Profile Comments 2

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MensjeDeZeemeermin's avatar

I rather think that you would quite enjoy a great deal of my draconic poetry.  Here's a sample:



Joetheone's avatar
ok, here it goes:
The gnomish sailing vessel was a true technological wonder. (The wonder being, as Sturm said, that it managed to stay afloat, much less actually sail!) Years in design (longer years in committee), and centuries of craftsmanship later, the gnome ship was the terror of the high seas. (This was quite true. Most ships fled in terror at the sight of the gnome flag - a golden screw on a field of puce - but this was because the steam-generating boilers had an unfortunate habit of exploding. The gnomes claimed to have once attacked and sunk a minotaur ship. The truth of the matter was that the minotaurs, rendered helpless by laughter, negligently allowed their ship to drift too close to the gnomes who, in panic, released the pressurized air stored in casks used to steer the vessel. The resulting blast blew the minotaurs out of the water and the gnomes off course by about 20 miles.)

Let other races mock them, the gnomes knew that their ship was years ahead of its time in practicality, economy, and design. The fact that it was slower than anything on the water - averaging about half-a-knot on a good day with a strong wind - Didn't bother the gnomes. They know that nothing is perfect. (A committee is currently working on this problem and is confidently expected to come up with a solution sometime in the next millennium.)

The gnomes knew that all ships had sails. This was requisite, in their opinion, of a ship being a ship. The gnome's ship had a sail, therefore. But the gnomes, upon studying vessels built by other, less intelligent races, considered it a waste of space to clutter the deck with masts and ropes and canvas and an additional waste of energy hoisting sails up and down in an effort to catch the wind. The gnome ship, therefore, used one gigantic sail that not only caught the wind but, in essence, dragged it along with it.

It was this sail that gave the ship its revolutionary design. An enormous affair of billowing canvas with a beam the size of ten stout oaks, the sail rested upon three greased wooden rails, one on either side of the ship and one down the middle. Huge cables, running the length of the ship and driven by steam generated in a giant boiler down below operated this miracle of modern naval technology, pulling the sail along the greased wooden rail at a high rate of speed. The sail, moving from front to back, manufactured its own wind as it roared along and thus propelled the ship on its course.

When the sail had completed its impressive sweep across the deck and reached the ship's prow at the rear... (There was one tiny problem. It was impossible to turn the ship around. Therefore the stern looked just like the prow. The gnomes had solved this slight hitch in design by fixing the sail so that it could go either forward or backward, as needed, and had given the ship two figureheads - buxom gnome maidens, one on either end, each holding screws in their hands and staring out to sea with resolute intensity.) ... Where were we? Ah yes. When the sail reached the prow at the rear, it rolled itself up neatly and traveled under the ship through the water until it reached the prow at the front. Here it leaped out of the water, unfurled itself, and thundered along the deck once more.

At least, that is what the sail did on the drawing board and in numerous gnomish bathtubs. In actuality, the gears that controlled the winding-up mechanism rusted almost immediately in the salt water, and the sail often hit the water either completely or partially open. In this manner it swept under the ship, creating a tremendous drag that occasionally pulled the vessel back father than it had gone forward. This small inconvenience was considered to be fully outweighed, however, by an un looked-for bonus. When the open sail came up from the sea, it acted as a net, hauling in schools of fish. As the sail lifted up over the prow, fish rained down upon the deck, providing lunch, dinner, and the occasional concussion if one had the misfortune to be struck by a falling tuna.

The ship had no tiller, there being nowhere for a tiller to go, since the boat had, in essence, two prows and no stern. Nothing daunted, the gnomes designed their vessel to be steered by the aforementioned pressurized air casks. Located at either side of the hull, these were kept filled with air by giant, steam-driven bellows. Letting the air out of one or the other allowed the ship to be whooshed along on a different tack. (We have said earlier that it was impossible to turn the ship around. We were in error. The gnomes had discovered that the ship could be turned around by means of releasing the air in both casks simultaneously. This caused the ship to revolve, but at such an alarming rate that most of the crew was flung overboard and those that remained could never afterward walk in a straight line. These unfortunates were promptly hired by the gnome Street Designers Guild.)

The name of this remarkable vessel was The Great Gnome Ship of Exploration and Questing Made of Wooden Planks Held Together by the Miracle of Gnome Glue (of which the less said the better) Instead of that Paltry Human Invention the Nail Which We Have Designed More Efficiently Anyway and Driven by Steam Created by Bringing Water to a Rapid Boil and so forth and so on, the full name taking up several volumes of text in the gnomes' library. This name, or rather a shortened version, was carved upon the hull and, when the gnomes ran out of room, the deck as well.

Needless to say, traveling upon the Miracle (the shorter human version of the name) was not conducive to either peace of mind or keeping one's dinner down. The ship wallowed in the water like a drunken sea elf when the sail was underneath it, surged forward with a stomach wrenching jolt when the sail was sweeping along the deck, and rocked sickeningly when the sail hit the water behind. The bilge pumps were at work constantly (due to the wonders of gnome glue). Fortunately, the gnomes were heading in a straight direction - due west - so that it was not necessary to turn the ship, thus avoiding the need to open the air casks (a thrill akin to being caught in a cyclone) - a blessing rather lost upon Tanin, Sturm, and Palin during the mercifully short voyage. This, then, was the Miracle with a crew of gnomes, a dwarf for its captain, and three sea-sick, hung-over adventurers (though Dougan assured them solemnly that they should thank their respective gods for it!).