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0.10.11 updates
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zuckung committed Jan 27, 2025
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Showing 6 changed files with 330 additions and 8 deletions.
10 changes: 7 additions & 3 deletions myplugins/captureable.person.ships/README.md
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@@ -4,14 +4,14 @@
Makes person ships captureable.<br>
<br>
<br>
Well, technically this plugin disables the person ships, and creates new ones which are captureable (with changed names to "<name> (disable me)", due to limitations of changing parts of the originals). Also adds all of them to the author government, adjusts some personalities and sets all frequencies to 1000. Changed "Tranquility" to have a weapon, so it doesn't flee. And changed "Zitchas" personality to "decloaked", so it doesn'tflee and regenerate while cloaked.<br>
So attacking one of them makes all your enemies, they all try to disable instead of destroying, and they all have the same spawn chance which is in average within 10 minutes.<br>
Well, technically this plugin disables the person ships, and creates new ones which are captureable (with changed names to "<name> (disable me)", due to limitations of changing parts of the originals). Also adds all of them to the author government, adjusts some personalities and sets all frequencies to 1000. Changed "Tranquility" to have a weapon, so it doesn't flee. And changed "Zitchas" personality to "decloaked", so it doesn't flee and regenerate while cloaked.<br>
Attacking one of them makes all your enemies, they all try to disable instead of destroying, and they all have the same spawn chance which is in average within 10 minutes.<br>
<br>
At Earth's job board you can find a repeatable job that displays which persons you have already killed, which are alive, and where to find them.<br>
After you've killed them all, you receive a small unique gift.<br>
<br>
I tested this plugin with 10x KIV349, all equipped with Mereti beam weapons, was probably an overkill on most. Boarding "Zitchas"(1000 crew) needed an Echo-Galleon, and I tried it with hand2hand outfits plugin. Maybe it works with nerve gas too.<br>
In cap_persons.txt you find the following line under gamerules: "# "person spawn period" 2000". If you remove the "#" the spawning speed is increased to one spawn in max a minute.<br>
In cap_persons.txt you find the following line under gamerules: "# "person spawn period" 2000". If you remove the "#" the spawning speed is increased to one spawn in max a minute.<br>
<br>
<img src='https://raw.githubusercontent.com/zuckung/endless-sky-plugins/master/screenshots/capturable.person.ships01.jpg' width='400'>
<ul>
@@ -31,11 +31,15 @@ In cap_persons.txt you find the following line under gamerules: "# "person spawn
<li>"Gefullte Taubenbrust" (found everywhere | Modified Battleship)</li>
<li>"MasterOfGrey" (found in Hai space | Modified Ladybug)</li>
<li>"Patrol Team" (found everywhere | 6x Waverider)</li>
<li>"Danau" (found in human space | 1x mod. Hauler IV, 2x Hauler III, 2x Hauler II, 2x Hauler)</li>
</ul>
<br>
<br>
Changelog:<br>
<br>
2025-01-27<br>
added 0.10.11 person "Danau"<br>
<br>
2024-11-11<br>
made vyu-Ir captureable (unique, but no person ship)<br>
normalized the spawn speed<br>
12 changes: 9 additions & 3 deletions myplugins/captureable.person.ships/data/cap_mission.txt
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@@ -1,5 +1,5 @@
# 15 substitutions for alive
# 15 substitutions for dead
# 16 substitutions for alive
# 16 substitutions for dead
# mission show person status
# mission kill em all reward
# outfit author slaughtering trophy
@@ -37,7 +37,8 @@ substitutions
"person destroyed: MasterOfGrey (C)" == 0
"<patr>" "alive"
"person destroyed: Patrol Team (C)" == 0

"<dana>" "alive"
"person destroyed: Danau (C)" == 0

"<mich>" "dead"
"person destroyed: Michael Zahniser (C)" == 1
@@ -69,6 +70,9 @@ substitutions
"person destroyed: MasterOfGrey (C)" == 1
"<patr>" "dead"
"person destroyed: Patrol Team (C)" == 1
"<dana>" "dead"
"person destroyed: Danau (C)" == 1


mission "show person status"
job
@@ -96,6 +100,7 @@ mission "show person status"
`<gefu> "Gefullte Taubenbrust" (found everywhere | Modified Battleship)`
`<mast> "MasterOfGrey" (found in Hai space | Modified Ladybug)`
`<patr> "Patrol Team" (found everywhere | 6x Waverider)`
`<dana> "Danau" (found in human space | 1x modified Hauler IV, 2x Hauler III, 2x Hauler II, 2x Hauler)`
``
`captureable.person.ships disables the old person ships, and creates nearly identical new ones. This is done because of the heavy problems with modifying npc/fleets. Anyways, just the names got changed. They have a "(C)" behind their names. So persons ships killed prior installing this plugin got re-added. The maximum spawn time, for a person ship in the system you are in, is 10 minutes.`
on daily
@@ -123,6 +128,7 @@ mission "kill em all reward"
"person destroyed: Gefullte Taubenbrust (C)" == 1
"person destroyed: MasterOfGrey (C)" == 1
"person destroyed: Patrol Team (C)" == 1
"person destroyed: Danau (C)" == 1
on offer
outfit "Author Slaughtering Trophy"
conversation
117 changes: 116 additions & 1 deletion myplugins/captureable.person.ships/data/cap_persons.txt
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@@ -14,11 +14,14 @@
# "Gefullte Taubenbrust" 1000 everywhere modified battleship
# "MasterOfGrey" 1000 hai modified ladybug
# "Patrol Team" 1000 everywhere 5x waverider
# "Danau" 1000 human space 1xmodified hauler IV, 2x hauler III, 2x hauler II, 2xhauler


gamerules
"no person spawn weight" 0
# "person spawn period" 2000 # original 36000 which is 10 minutes


disable person
"Michael Zahniser"
"Cap'n Pester"
@@ -35,6 +38,8 @@ disable person
"Gefullte Taubenbrust"
"MasterOfGrey"
"Patrol Team"
"Danau"


person "Michael Zahniser (C)"
government "Author"
@@ -1133,4 +1138,114 @@ person "Patrol Team (C)"
add attributes
"shields" 12000
"hull" 5000
"mass" 100
"mass" 100


person "Danau (C)"
government "Author"
frequency 1000
personality
disables heroic surveillance
formation "Vic"
system
government "Syndicate"
government "Republic"
government "Free Worlds"
phrase
word
"When you want to stop your ship, press shift and reverse."
"Your hyperdrive doesn't work? Have you tried turning it off and on again?"
phrase
word
"Change the orientation of your"
word
" "
word
"drone"
"interceptor"
"fighter"
word
" "
word
"bays"
"docking ports"
word
" "
word
"just for the fun of it."
"for faster deployments."
"on your new Marauder ship."
"to improve atmospheric handling."
phrase
word
"I have a delivery for"
"I'm looking for"
word
" "
word
"Arrakis"
"Caladan"
"the Eaxaw"
"the Gyisache"
"the Happy Birthday"
"the Laenfa"
"the Muursh"
"the Ourbools"
"Tycho Magnetic Anomaly 2"
word
"; "
word
"is this the right game?"
phrase
word
"The Hauler VI is a nice ship, "
word
"as long as you don't activate the cargo refrigeration systems."
"but it hasn't gotten beyond the prototype stage yet."
"but it is not for sale on the regular market."
"but using two Hauler IIIs is probably more economical."
phrase
word
"Automate"
"Extend"
"Improve"
"Streamline"
word
" "
word
"our"
"the ES"
"your"
word
" "
word
"builds"
"builds and tests"
"CI jobs"
"coding style checks"
"integration processes"
"merge process"
"software tests"
"test and integration processes"
"test processes"
"tests"
word
"."
"!"
word
" "
word
"Avoid game crashes!"
"Improve the quality of our codebase!"
"Get new features into the game faster!"
"Have more time for good reviews!"
"Have more time for playing the game!"
"Prevent bugs!"

ship "Modified Hauler VI" "Bouldered Sea"
ship "Hauler III" "Gravelly Reservoir"
ship "Hauler III" "Stony Mere"
ship "Hauler II" "Rocky Lake"
ship "Hauler II" "Shingly Loch"
ship "Hauler" "Craggy Tarn"
ship "Hauler" "Pebbly Pond"
3 changes: 3 additions & 0 deletions myplugins/quarg.farm/README.md
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@@ -8,6 +8,9 @@ The system "Saquerver" lies between "Serquergen" and "Ablub". The usual-sized Qu
<br>
Changelog:<br>
<br>
2025-01-27<br>
adjusted system "Saquerver" position to not collide with 0.10.11 additions<br>
<br>
2024-10-06<br>
removed death sentence from government "Quarg (Incipias)"<br>
<br>
2 changes: 1 addition & 1 deletion myplugins/quarg.farm/data/quarg.farm.txt
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@@ -60,7 +60,7 @@ mission "Quarg Warning Saquerver"


system "Saquerver"
pos -532 599
pos -509 576
government "Quarg (Evil)"
arrival 600
habitable 600
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