Skip to content

Game hangs in noisy room #26

Open
Open
@rothos

Description

I don't think this is intentional behavior (?). Whenever I enter a certain "noisy" room, the game stops responding correctly to my commands, and instead echos my input, converted to all caps. I have to ctrl+c to quit, and I lose my progress.

A clue to the problem is that when I enter that room, the game describes the room but doesn't print a prompt > at all.

>go e
You are in a high north-south passage, which forks to the northeast.
>go ne
You are in a large room with a ceiling which cannot be detected from
the ground.  There is a narrow passage from east to west and a stone
stairway leading upward.  The room is extremely noisy.  In fact, it
is difficult to hear yourself think.
There is a large platinum bar here.
take bar
TAKE BAR
save
SAVE
take bar
TAKE BAR
takadfhkadf
TAKADFHKADF
ajhfgiuafhwifhwioefhwef
AJHFGIUAFHWIFHWIOEFHWEF

System
Running on a 2023 MacBook Air with M2 chip, OS is Sonoma

I installed Zork via homebrew (the homebrew package, as I understand it, is sourced from this repository)

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions