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A git setup example with git-lfs for Unreal Engine 4 projects.

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ue4-gitignore

A correct git setup example with git-lfs for Unreal Engine 4 projects.

How to use

  1. Set up git and git-lfs.
  2. Copy .gitignore and .gitattributes to your project.
  3. Change the Game.uproject in .gitignore to your .uproject file name.

Caveats

This setup does not include plugins support (so they would be ignored). You'll have to change .gitignore accordingly to support them. Pull requests are welcome! 😉

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

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A git setup example with git-lfs for Unreal Engine 4 projects.

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